#pragma once #include "../media/xuiscene_controls.h" #include "XUI_CustomMessages.h" class CXuiCtrl4JList; #define MAX_CONTROLS 17 class CScene_Controls : public CXuiSceneImpl { protected: // Control and Element wrapper objects. CXuiControl m_TextA[MAX_CONTROLS]; HXUIOBJ m_TextPresenterA[MAX_CONTROLS]; CXuiElement m_FigA[MAX_CONTROLS]; CXuiList m_SchemeList; CXuiElement m_Group; CXuiControl m_BuildVer; CXuiControl m_CurrentLayout; CXuiCheckbox m_InvertLook; CXuiCheckbox m_SouthPaw; static LPCWSTR m_LayoutNameA[3]; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged ) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_SchemeList, m_SchemeList) MAP_CONTROL(IDC_CurrentLayout, m_CurrentLayout) MAP_CONTROL(IDC_XuiBuildVer, m_BuildVer) MAP_CONTROL(IDC_XuiLabel1, m_TextA[0]) MAP_CONTROL(IDC_XuiLabel2, m_TextA[1]) MAP_CONTROL(IDC_XuiLabel3, m_TextA[2]) MAP_CONTROL(IDC_XuiLabel4, m_TextA[3]) MAP_CONTROL(IDC_XuiLabel5, m_TextA[4]) MAP_CONTROL(IDC_XuiLabel6, m_TextA[5]) MAP_CONTROL(IDC_XuiLabel7, m_TextA[6]) MAP_CONTROL(IDC_XuiLabel8, m_TextA[7]) MAP_CONTROL(IDC_XuiLabel9, m_TextA[8]) MAP_CONTROL(IDC_XuiLabel10, m_TextA[9]) MAP_CONTROL(IDC_XuiLabel11, m_TextA[10]) MAP_CONTROL(IDC_XuiLabel12, m_TextA[11]) MAP_CONTROL(IDC_XuiLabel13, m_TextA[12]) MAP_CONTROL(IDC_XuiLabel14, m_TextA[13]) MAP_CONTROL(IDC_XuiLabel15, m_TextA[14]) MAP_CONTROL(IDC_XuiLabel16, m_TextA[15]) MAP_CONTROL(IDC_XuiLabel17, m_TextA[16]) MAP_CONTROL(IDC_FigGroup, m_Group) MAP_CONTROL(IDC_InvertLook, m_InvertLook) MAP_CONTROL(IDC_SouthPaw, m_SouthPaw) BEGIN_MAP_CHILD_CONTROLS(m_Group) MAP_CONTROL(IDC_A, m_FigA[0]) MAP_CONTROL(IDC_B, m_FigA[1]) MAP_CONTROL(IDC_X, m_FigA[2]) MAP_CONTROL(IDC_Y, m_FigA[3]) MAP_CONTROL(IDC_Start, m_FigA[4]) MAP_CONTROL(IDC_Back, m_FigA[5]) MAP_CONTROL(IDC_RB, m_FigA[6]) MAP_CONTROL(IDC_LB, m_FigA[7]) MAP_CONTROL(IDC_RStickButton, m_FigA[8]) MAP_CONTROL(IDC_LStickButton, m_FigA[9]) MAP_CONTROL(IDC_RStick, m_FigA[10]) MAP_CONTROL(IDC_LStick, m_FigA[11]) MAP_CONTROL(IDC_RT, m_FigA[12]) MAP_CONTROL(IDC_LT, m_FigA[13]) MAP_CONTROL(IDC_DpadR, m_FigA[14]) MAP_CONTROL(IDC_DpadL, m_FigA[15]) MAP_CONTROL(IDC_Dpad, m_FigA[16]) END_MAP_CHILD_CONTROLS() END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled); HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ); void PositionText(int iPad,int iTextID, unsigned char ucAction); void PositionTextDirect(int iPad,int iTextID, int iControlDetailsIndex, bool bShow); void PositionAllText(int iPad); int m_iCurrentTextIndex; int m_iCurrentNavigatedControlsLayout; int m_iSchemeTextA[3]; int m_nItems; int m_iPad; CXuiCtrl4JList *m_pLayoutList; bool m_bIgnoreNotifies; D3DXVECTOR3 m_OriginalPosition; bool m_bCreativeMode; public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_Controls, L"CScene_Controls", XUI_CLASS_SCENE ) };