#include "stdafx.h" #include "UI.h" #include "UIControl_CheckBox.h" UIControl_CheckBox::UIControl_CheckBox() { } bool UIControl_CheckBox::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eCheckBox); bool success = UIControl_Base::setupControl(scene,parent,controlName); //CheckBox specific initialisers m_checkedProp = registerFastName(L"Checked"); m_funcEnable = registerFastName(L"EnableCheckBox"); m_funcSetCheckBox = registerFastName(L"SetCheckBox"); m_bEnabled = true; return success; } void UIControl_CheckBox::init(UIString label, int id, bool checked) { m_label = label; m_id = id; m_bChecked = checked; IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_string_UTF16; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = (int)id; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = checked; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 3 , value ); #ifdef __PSVITA__ // 4J-TomK - add checkbox to the vita touch box list switch(m_parentScene->GetParentLayer()->m_iLayer) { case eUILayer_Fullscreen: case eUILayer_Scene: case eUILayer_HUD: ui.TouchBoxAdd(this,m_parentScene); break; } #endif } bool UIControl_CheckBox::IsChecked() { rrbool checked = false; IggyResult result = IggyValueGetBooleanRS ( &m_iggyPath , m_checkedProp, NULL, &checked ); m_bChecked = checked; return checked; } bool UIControl_CheckBox::IsEnabled() { return m_bEnabled; } void UIControl_CheckBox::SetEnable(bool enable) { m_bEnabled = enable; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = enable; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcEnable , 1 , value ); } // 4J HEG - this is only ever used when required, most of this should happen in the flash void UIControl_CheckBox::setChecked(bool checked) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = checked; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCheckBox , 1 , value ); } // 4J-TomK we need to trigger this one via function instead of key down event because of how it works void UIControl_CheckBox::TouchSetCheckbox(bool checked) { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = checked; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcSetCheckBox , 1 , value ); } void UIControl_CheckBox::ReInit() { UIControl_Base::ReInit(); init(m_label, m_id, m_bChecked); }