#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.ai.attributes.h" #include "net.minecraft.world.entity.ai.goal.h" #include "net.minecraft.world.entity.ai.goal.target.h" #include "net.minecraft.world.entity.ai.navigation.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.phys.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.damagesource.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.item.h" #include "SharedConstants.h" #include "..\Minecraft.Client\Textures.h" #include "SnowMan.h" #include "SoundTypes.h" SnowMan::SnowMan(Level *level) : Golem(level) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); registerAttributes(); setHealth(getMaxHealth()); this->setSize(0.4f, 1.8f); getNavigation()->setAvoidWater(true); goalSelector.addGoal(1, new RangedAttackGoal(this, this, 1.25, SharedConstants::TICKS_PER_SECOND * 1, 10)); goalSelector.addGoal(2, new RandomStrollGoal(this, 1.0)); goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6)); goalSelector.addGoal(4, new RandomLookAroundGoal(this)); targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Mob), 0, true, false, Enemy::ENEMY_SELECTOR)); } bool SnowMan::useNewAi() { return true; } void SnowMan::registerAttributes() { Golem::registerAttributes(); getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(4); getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f); } void SnowMan::aiStep() { Golem::aiStep(); if (isInWaterOrRain()) hurt(DamageSource::drown, 1); { int xx = Mth::floor(x); int zz = Mth::floor(z); if (level->getBiome(xx, zz)->getTemperature() > 1) { hurt(DamageSource::onFire, 1); } } for (int i = 0; i < 4; i++) { int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f); int yy = Mth::floor(y); int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f); if (level->getTile(xx, yy, zz) == 0) { if (level->getBiome(xx, zz)->getTemperature() < 0.8f) { if (Tile::topSnow->mayPlace(level, xx, yy, zz)) { level->setTileAndUpdate(xx, yy, zz, Tile::topSnow_Id); } } } } } int SnowMan::getDeathLoot() { return Item::snowBall_Id; } void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) { // drop some feathers int count = random->nextInt(16); for (int i = 0; i < count; i++) { spawnAtLocation(Item::snowBall_Id, 1); } } void SnowMan::performRangedAttack(shared_ptr target, float power) { shared_ptr snowball = shared_ptr(new Snowball(level, dynamic_pointer_cast(shared_from_this()))); double xd = target->x - x; double yd = (target->y + target->getHeadHeight() - 1.1f) - snowball->y; double zd = target->z - z; float yo = Mth::sqrt(xd * xd + zd * zd) * 0.2f; snowball->shoot(xd, yd + yo, zd, 1.60f, 12); playSound(eSoundType_RANDOM_BOW, 1.0f, 1 / (getRandom()->nextFloat() * 0.4f + 0.8f)); level->addEntity(snowball); }