#include "stdafx.h" #include "UI.h" #include "UIScene_HUD.h" #include "BossMobGuiInfo.h" #include "..\..\Minecraft.h" #include "..\..\MultiplayerLocalPlayer.h" #include "..\..\..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h" #include "..\..\EnderDragonRenderer.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\StringHelpers.h" UIScene_HUD::UIScene_HUD(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { m_bSplitscreen = false; // Setup all the Iggy references we need for this scene initialiseMovie(); SetDragonLabel( app.GetString( IDS_BOSS_ENDERDRAGON_HEALTH ) ); SetSelectedLabel(L""); for(unsigned int i = 0; i < CHAT_LINES_COUNT; ++i) { m_labelChatText[i].init(L""); } m_labelJukebox.init(L""); addTimer(0, 100); } wstring UIScene_HUD::getMoviePath() { switch( m_parentLayer->getViewport() ) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: m_bSplitscreen = true; return L"HUDSplit"; break; case C4JRender::VIEWPORT_TYPE_FULLSCREEN: default: m_bSplitscreen = false; return L"HUD"; break; } } void UIScene_HUD::updateSafeZone() { // Distance from edge F64 safeTop = 0.0; F64 safeBottom = 0.0; F64 safeLeft = 0.0; F64 safeRight = 0.0; switch( m_parentLayer->getViewport() ) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: safeTop = getSafeZoneHalfHeight(); safeLeft = getSafeZoneHalfWidth(); safeRight = getSafeZoneHalfWidth(); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: safeBottom = getSafeZoneHalfHeight(); safeLeft = getSafeZoneHalfWidth(); safeRight = getSafeZoneHalfWidth(); break; case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: safeLeft = getSafeZoneHalfWidth(); safeTop = getSafeZoneHalfHeight(); safeBottom = getSafeZoneHalfHeight(); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: safeRight = getSafeZoneHalfWidth(); safeTop = getSafeZoneHalfHeight(); safeBottom = getSafeZoneHalfHeight(); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: safeTop = getSafeZoneHalfHeight(); safeLeft = getSafeZoneHalfWidth(); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: safeTop = getSafeZoneHalfHeight(); safeRight = getSafeZoneHalfWidth(); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: safeBottom = getSafeZoneHalfHeight(); safeLeft = getSafeZoneHalfWidth(); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: safeBottom = getSafeZoneHalfHeight(); safeRight = getSafeZoneHalfWidth(); break; case C4JRender::VIEWPORT_TYPE_FULLSCREEN: default: safeTop = getSafeZoneHalfHeight(); safeBottom = getSafeZoneHalfHeight(); safeLeft = getSafeZoneHalfWidth(); safeRight = getSafeZoneHalfWidth(); break; } setSafeZone(safeTop, safeBottom, safeLeft, safeRight); } void UIScene_HUD::tick() { UIScene::tick(); if(getMovie() && app.GetGameStarted()) { Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) { return; } // Is boss present? bool noBoss = BossMobGuiInfo::name.empty() || BossMobGuiInfo::displayTicks <= 0; if (noBoss) { if (m_showDragonHealth) { // No boss and health is visible if(m_ticksWithNoBoss <= 20) { ++m_ticksWithNoBoss; } else { ShowDragonHealth(false); } } } else { BossMobGuiInfo::displayTicks--; m_ticksWithNoBoss = 0; SetDragonHealth(BossMobGuiInfo::healthProgress); if (!m_showDragonHealth) { SetDragonLabel(BossMobGuiInfo::name); ShowDragonHealth(true); } } } } void UIScene_HUD::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; int slot = -1; swscanf((wchar_t*)region->name,L"slot_%d",&slot); if (slot == -1) { app.DebugPrintf("This is not the control we are looking for\n"); } else { Slot *invSlot = pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + slot); shared_ptr item = invSlot->getItem(); if(item != NULL) { unsigned char ucAlpha=app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_InterfaceOpacity); float fVal; if(ucAlpha<80) { // check if we have the timer running for the opacity unsigned int uiOpacityTimer=app.GetOpacityTimer(m_iPad); if(uiOpacityTimer!=0) { if(uiOpacityTimer<10) { float fStep=(80.0f-(float)ucAlpha)/10.0f; fVal=0.01f*(80.0f-((10.0f-(float)uiOpacityTimer)*fStep)); } else { fVal=0.01f*80.0f; } } else { fVal=0.01f*(float)ucAlpha; } } else { fVal=0.01f*(float)ucAlpha; } customDrawSlotControl(region,m_iPad,item,fVal,item->isFoil(),true); } } } void UIScene_HUD::handleReload() { m_lastActiveSlot = -1; m_iGuiScale = -1; m_bToolTipsVisible = true; m_lastExpProgress = 0.0f; m_lastExpLevel = 0; m_iCurrentHealth = 0; m_lastMaxHealth = 20; m_lastHealthBlink = false; m_lastHealthPoison = false; m_iCurrentFood = -1; m_lastFoodPoison = false; m_lastAir = 10; m_currentExtraAir = 0; m_lastArmour = 0; m_showHealth = true; m_showHorseHealth = true; m_showFood = true; m_showAir = false; // get's initialised invisible anyways, by setting it to false we ensure it will remain visible when switching in and out of split screen! m_showArmour = true; m_showExpBar = true; m_bRegenEffectEnabled = false; m_iFoodSaturation = 0; m_lastDragonHealth = 0.0f; m_showDragonHealth = false; m_ticksWithNoBoss = 0; m_uiSelectedItemOpacityCountDown = 0; m_displayName = L""; m_lastShowDisplayName = true; m_bRidingHorse = true; m_horseHealth = 1; m_lastHealthWither = true; m_iCurrentHealthAbsorb = -1; m_horseJumpProgress = 1.0f; m_iHeartOffsetIndex = -1; m_bHealthAbsorbActive = false; m_iHorseMaxHealth = -1; m_labelDisplayName.setVisible(m_lastShowDisplayName); SetDragonLabel(BossMobGuiInfo::name); SetSelectedLabel(L""); for(unsigned int i = 0; i < CHAT_LINES_COUNT; ++i) { m_labelChatText[i].init(L""); } m_labelJukebox.init(L""); int iGuiScale; Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN) { iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize); } else { iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen); } SetHudSize(iGuiScale); SetDisplayName(ProfileManager.GetDisplayName(m_iPad)); repositionHud(); SetTooltipsEnabled(((ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad())) || (app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_Tooltips) != 0))); } int UIScene_HUD::getPad() { return m_iPad; } void UIScene_HUD::SetOpacity(float opacity) { setOpacity(opacity); } void UIScene_HUD::SetVisible(bool visible) { setVisible(visible); } void UIScene_HUD::SetHudSize(int scale) { if(scale != m_iGuiScale) { m_iGuiScale = scale; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = scale; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcLoadHud , 1 , value ); } } void UIScene_HUD::SetExpBarProgress(float progress, int xpNeededForNextLevel) { if(progress != m_lastExpProgress) { m_lastExpProgress = progress; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = progress; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetExpBarProgress , 1 , value ); } } void UIScene_HUD::SetExpLevel(int level) { if(level != m_lastExpLevel) { m_lastExpLevel = level; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = level; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlayerLevel , 1 , value ); } } void UIScene_HUD::SetActiveSlot(int slot) { if(slot != m_lastActiveSlot) { m_lastActiveSlot = slot; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = slot; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetActiveSlot , 1 , value ); } } void UIScene_HUD::SetHealth(int iHealth, int iLastHealth, bool bBlink, bool bPoison, bool bWither) { int maxHealth = max(iHealth, iLastHealth); if(maxHealth != m_lastMaxHealth || bBlink != m_lastHealthBlink || bPoison != m_lastHealthPoison || bWither != m_lastHealthWither) { m_lastMaxHealth = maxHealth; m_lastHealthBlink = bBlink; m_lastHealthPoison = bPoison; m_lastHealthWither = bWither; IggyDataValue result; IggyDataValue value[4]; value[0].type = IGGY_DATATYPE_number; value[0].number = maxHealth; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = bBlink; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = bPoison; value[3].type = IGGY_DATATYPE_boolean; value[3].boolval = bWither; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHealth , 4 , value ); } } void UIScene_HUD::SetFood(int iFood, int iLastFood, bool bPoison) { // Ignore iLastFood as food doesn't flash int maxFood = iFood; //, iLastFood); if(maxFood != m_iCurrentFood || bPoison != m_lastFoodPoison) { m_iCurrentFood = maxFood; m_lastFoodPoison = bPoison; IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = maxFood; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = bPoison; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFood , 2 , value ); } } void UIScene_HUD::SetAir(int iAir, int extra) { if(iAir != m_lastAir) { app.DebugPrintf("SetAir to %d\n", iAir); m_lastAir = iAir; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = iAir; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetAir , 1 , value ); } } void UIScene_HUD::SetArmour(int iArmour) { if(iArmour != m_lastArmour) { app.DebugPrintf("SetArmour to %d\n", iArmour); m_lastArmour = iArmour; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = iArmour; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetArmour , 1 , value ); } } void UIScene_HUD::ShowHealth(bool show) { if(show != m_showHealth) { app.DebugPrintf("ShowHealth to %s\n", show?"TRUE":"FALSE"); m_showHealth = show; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowHealth , 1 , value ); } } void UIScene_HUD::ShowHorseHealth(bool show) { if(show != m_showHorseHealth) { app.DebugPrintf("ShowHorseHealth to %s\n", show?"TRUE":"FALSE"); m_showHorseHealth = show; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowHorseHealth , 1 , value ); } } void UIScene_HUD::ShowFood(bool show) { if(show != m_showFood) { app.DebugPrintf("ShowFood to %s\n", show?"TRUE":"FALSE"); m_showFood = show; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowFood , 1 , value ); } } void UIScene_HUD::ShowAir(bool show) { if(show != m_showAir) { app.DebugPrintf("ShowAir to %s\n", show?"TRUE":"FALSE"); m_showAir = show; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowAir , 1 , value ); } } void UIScene_HUD::ShowArmour(bool show) { if(show != m_showArmour) { app.DebugPrintf("ShowArmour to %s\n", show?"TRUE":"FALSE"); m_showArmour = show; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowArmour , 1 , value ); } } void UIScene_HUD::ShowExpBar(bool show) { if(show != m_showExpBar) { app.DebugPrintf("ShowExpBar to %s\n", show?"TRUE":"FALSE"); m_showExpBar = show; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowExpbar , 1 , value ); } } void UIScene_HUD::SetRegenerationEffect(bool bEnabled) { if(bEnabled != m_bRegenEffectEnabled) { app.DebugPrintf("SetRegenerationEffect to %s\n", bEnabled?"TRUE":"FALSE"); m_bRegenEffectEnabled = bEnabled; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = bEnabled; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetRegenerationEffect , 1 , value ); } } void UIScene_HUD::SetFoodSaturationLevel(int iSaturation) { if(iSaturation != m_iFoodSaturation) { app.DebugPrintf("Set saturation to %d\n", iSaturation); m_iFoodSaturation = iSaturation; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = iSaturation; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFoodSaturationLevel , 1 , value ); } } void UIScene_HUD::SetDragonHealth(float health) { if(health != m_lastDragonHealth) { app.DebugPrintf("Set dragon health to %f\n", health); m_lastDragonHealth = health; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = health; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetDragonHealth , 1 , value ); } } void UIScene_HUD::SetDragonLabel(const wstring &label) { IggyDataValue result; IggyDataValue value[1]; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetDragonLabel , 1 , value ); } void UIScene_HUD::ShowDragonHealth(bool show) { if(show != m_showDragonHealth) { app.DebugPrintf("ShowDragonHealth to %s\n", show?"TRUE":"FALSE"); m_showDragonHealth = show; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = show; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowDragonHealth , 1 , value ); } } void UIScene_HUD::SetSelectedLabel(const wstring &label) { // 4J Stu - Timing here is kept the same as on Xbox360, even though we do it differently now and do the fade out in Flash rather than directly setting opacity if(!label.empty()) m_uiSelectedItemOpacityCountDown = SharedConstants::TICKS_PER_SECOND * 3; IggyDataValue result; IggyDataValue value[1]; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)label.c_str(); stringVal.length = label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetSelectedLabel , 1 , value ); } void UIScene_HUD::HideSelectedLabel() { IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHideSelectedLabel , 0 , NULL ); } void UIScene_HUD::SetRidingHorse(bool ridingHorse, bool bIsJumpable, int maxHorseHealth) { if(m_bRidingHorse != ridingHorse || maxHorseHealth != m_iHorseMaxHealth) { app.DebugPrintf("SetRidingHorse to %s\n", ridingHorse?"TRUE":"FALSE"); m_bRidingHorse = ridingHorse; m_bIsJumpable = bIsJumpable; m_iHorseMaxHealth = maxHorseHealth; IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = ridingHorse; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = bIsJumpable; value[2].type = IGGY_DATATYPE_number; value[2].number = maxHorseHealth; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetRidingHorse , 3 , value ); } } void UIScene_HUD::SetHorseHealth(int health, bool blink /*= false*/) { if(m_bRidingHorse && m_horseHealth != health) { app.DebugPrintf("SetHorseHealth to %d\n", health); m_horseHealth = health; IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = health; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = blink; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHorseHealth , 2 , value ); } } void UIScene_HUD::SetHorseJumpBarProgress(float progress) { if(m_bRidingHorse && m_horseJumpProgress != progress) { app.DebugPrintf("SetHorseJumpBarProgress to %f\n", progress); m_horseJumpProgress = progress; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = progress; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHorseJumpBarProgress , 1 , value ); } } void UIScene_HUD::SetHealthAbsorb(int healthAbsorb) { if(m_iCurrentHealthAbsorb != healthAbsorb) { app.DebugPrintf("SetHealthAbsorb to %d\n", healthAbsorb); m_iCurrentHealthAbsorb = healthAbsorb; IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = healthAbsorb > 0; value[1].type = IGGY_DATATYPE_number; value[1].number = healthAbsorb; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetHealthAbsorb , 2 , value ); } } void UIScene_HUD::render(S32 width, S32 height, C4JRender::eViewportType viewport) { if(m_bSplitscreen) { S32 xPos = 0; S32 yPos = 0; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: xPos = (S32)(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: xPos = (S32)(ui.getScreenWidth() / 2); yPos = (S32)(ui.getScreenHeight() / 2); break; } ui.setupRenderPosition(xPos, yPos); S32 tileXStart = 0; S32 tileYStart = 0; S32 tileWidth = width; S32 tileHeight = height; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: tileYStart = (S32)(m_movieHeight / 2); break; } IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); m_renderWidth = tileWidth; m_renderHeight = tileHeight; IggyPlayerDrawTilesStart ( getMovie() ); IggyPlayerDrawTile ( getMovie() , tileXStart , tileYStart , tileXStart + tileWidth , tileYStart + tileHeight , 0 ); IggyPlayerDrawTilesEnd ( getMovie() ); } else { UIScene::render(width, height, viewport); } } void UIScene_HUD::handleTimerComplete(int id) { Minecraft *pMinecraft = Minecraft::GetInstance(); bool anyVisible = false; if(pMinecraft->localplayers[m_iPad]!= NULL) { Gui *pGui = pMinecraft->gui; //DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) ); for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i ) { float opacity = pGui->getOpacity(m_iPad, i); if( opacity > 0 ) { #if 0 // def _WINDOWS64 // Use Iggy chat until Gui::render has visual parity // Chat drawn by Gui::render with color codes. Hides Iggy chat to avoid double chats. m_controlLabelBackground[i].setOpacity(0); m_labelChatText[i].setOpacity(0); m_labelChatText[i].setLabel(L""); #else m_controlLabelBackground[i].setOpacity(opacity); m_labelChatText[i].setOpacity(opacity); m_labelChatText[i].setLabel( pGui->getMessagesCount(m_iPad) ? pGui->getMessage(m_iPad,i) : L"" ); #endif anyVisible = true; } else { m_controlLabelBackground[i].setOpacity(0); m_labelChatText[i].setOpacity(0); m_labelChatText[i].setLabel(L""); } } if(pGui->getJukeboxOpacity(m_iPad) > 0) anyVisible = true; m_labelJukebox.setOpacity( pGui->getJukeboxOpacity(m_iPad) ); m_labelJukebox.setLabel( pGui->getJukeboxMessage(m_iPad) ); } else { for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i ) { m_controlLabelBackground[i].setOpacity(0); m_labelChatText[i].setOpacity(0); m_labelChatText[i].setLabel(L""); } m_labelJukebox.setOpacity( 0 ); } //setVisible(anyVisible); } void UIScene_HUD::repositionHud() { if(!m_bSplitscreen) return; S32 width = 0; S32 height = 0; m_parentLayer->getRenderDimensions( width, height ); switch( m_parentLayer->getViewport() ) { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: height = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: width = (S32)(ui.getScreenWidth()); break; } app.DebugPrintf(app.USER_SR, "Reposition HUD with dims %d, %d\n", width, height ); IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = width; value[1].type = IGGY_DATATYPE_number; value[1].number = height; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcRepositionHud , 2 , value ); } void UIScene_HUD::ShowDisplayName(bool show) { m_lastShowDisplayName = show; m_labelDisplayName.setVisible(show); } void UIScene_HUD::SetDisplayName(const wstring &displayName) { if(displayName.compare(m_displayName) != 0) { m_displayName = displayName; IggyDataValue result; IggyDataValue value[1]; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)displayName.c_str(); stringVal.length = displayName.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetDisplayName , 1 , value ); m_labelDisplayName.setVisible(m_lastShowDisplayName); } } void UIScene_HUD::SetTooltipsEnabled(bool bEnabled) { if(m_bToolTipsVisible != bEnabled) { m_bToolTipsVisible = bEnabled; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = bEnabled; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetTooltipsEnabled , 1 , value ); } } void UIScene_HUD::handleGameTick() { if(getMovie() && app.GetGameStarted()) { Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) { m_parentLayer->showComponent(m_iPad, eUIScene_HUD,false); return; } m_parentLayer->showComponent(m_iPad, eUIScene_HUD,true); updateFrameTick(); } }