#pragma once #include "UIScene.h" #define TUTORIAL_POPUP_FADE_TIMER_ID 0 #define TUTORIAL_POPUP_MOVE_SCENE_TIMER_ID 1 #define TUTORIAL_POPUP_MOVE_SCENE_TIME 500 class UIComponent_TutorialPopup : public UIScene { private: // A scene that may be displayed behind the popup that the player is using, that will need shifted so we can see it clearly. UIScene *m_interactScene, *m_lastInteractSceneMoved; bool m_lastSceneMovedLeft; bool m_bAllowFade; Tutorial *m_tutorial; shared_ptr m_iconItem; bool m_iconIsFoil; //int m_iLocalPlayerC; bool m_bContainerMenuVisible; bool m_bSplitscreenGamertagVisible; // Maps to values in AS enum EIcons { e_ICON_TYPE_IGGY = 0, e_ICON_TYPE_ARMOUR = 1, e_ICON_TYPE_BREWING = 2, e_ICON_TYPE_DECORATION = 3, e_ICON_TYPE_FOOD = 4, e_ICON_TYPE_MATERIALS = 5, e_ICON_TYPE_MECHANISMS = 6, e_ICON_TYPE_MISC = 7, e_ICON_TYPE_REDSTONE_AND_TRANSPORT = 8, e_ICON_TYPE_STRUCTURES = 9, e_ICON_TYPE_TOOLS = 10, e_ICON_TYPE_TRANSPORT = 11, }; EIcons m_iconType; public: UIComponent_TutorialPopup(int iPad, void *initData, UILayer *parentLayer); protected: UIControl_Label m_labelDescription, m_labelTitle; UIControl m_controlIconHolder; UIControl m_controlExitScreenshot; IggyName m_funcAdjustLayout, m_funcSetupIconHolder; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_labelTitle, "Title") UI_MAP_ELEMENT( m_labelDescription, "Description") UI_MAP_ELEMENT( m_controlIconHolder, "IconHolder") UI_MAP_ELEMENT( m_controlExitScreenshot, "ExitScreenShot") UI_MAP_NAME( m_funcAdjustLayout, L"AdjustLayout") UI_MAP_NAME( m_funcSetupIconHolder, L"SetupIconHolder") UI_END_MAP_ELEMENTS_AND_NAMES() virtual wstring getMoviePath(); public: virtual EUIScene getSceneType() { return eUIComponent_TutorialPopup;} // Returns true if this scene handles input virtual bool stealsFocus() { return false; } // Returns true if this scene has focus for the pad passed in virtual bool hasFocus(int iPad) { return false; } // Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden virtual bool hidesLowerScenes() { return false; } virtual void handleReload(); void SetContainerMenuVisible(bool bContainerMenuVisible) { m_bContainerMenuVisible = bContainerMenuVisible; } void UpdateTutorialPopup(); void SetTutorial( Tutorial *tutorial ) { m_tutorial = tutorial; } void SetTutorialDescription(TutorialPopupInfo *info); void RemoveInteractSceneReference(UIScene *scene); void SetVisible(bool visible); bool IsVisible(); // RENDERING virtual void render(S32 width, S32 height, C4JRender::eViewportType viewport); virtual void customDraw(IggyCustomDrawCallbackRegion *region); protected: void handleTimerComplete(int id); private: void _SetDescription(UIScene *interactScene, const wstring &desc, const wstring &title, bool allowFade, bool isReminder); wstring _SetIcon(int icon, int iAuxVal, bool isFoil, LPCWSTR desc); wstring _SetImage(wstring &desc); wstring ParseDescription(int iPad, wstring &text); void UpdateInteractScenePosition(bool visible); void setupIconHolder(EIcons icon); };