#include "stdafx.h" #include "IUIScene_ContainerMenu.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" IUIScene_AbstractContainerMenu::ESceneSection IUIScene_ContainerMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ) { ESceneSection newSection = eSection; // Find the new section if there is one switch( eSection ) { case eSectionContainerChest: if(eTapDirection == eTapStateDown) { newSection = eSectionContainerInventory; } else if(eTapDirection == eTapStateUp) { newSection = eSectionContainerUsing; } break; case eSectionContainerInventory: if(eTapDirection == eTapStateDown) { newSection = eSectionContainerUsing; } else if(eTapDirection == eTapStateUp) { newSection = eSectionContainerChest; } break; case eSectionContainerUsing: if(eTapDirection == eTapStateDown) { newSection = eSectionContainerChest; } else if(eTapDirection == eTapStateUp) { newSection = eSectionContainerInventory; } break; default: assert( false ); break; } updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, 0); return newSection; } int IUIScene_ContainerMenu::getSectionStartOffset(ESceneSection eSection) { int offset = 0; switch( eSection ) { case eSectionContainerChest: offset = 0; break; case eSectionContainerInventory: offset = m_menu->getSize() - (27+9); break; case eSectionContainerUsing: offset = m_menu->getSize() - 9; break; default: assert( false ); break; } return offset; }