#include "stdafx.h"; #include "LeashKnotModel.h" #include "ModelPart.h" LeashKnotModel::LeashKnotModel() { _init(0, 0, 32, 32); } LeashKnotModel::LeashKnotModel(int u, int v, int tw, int th) { _init(u, v, tw, th); } void LeashKnotModel::_init(int u, int v, int tw, int th) { texWidth = tw; texHeight = th; knot = new ModelPart(this, u, v); knot->addBox(-3, -6, -3, 6, 8, 6, 0); knot->setPos(0, 0, 0); } void LeashKnotModel::render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { setupAnim(time, r, bob, yRot, xRot, scale, entity); knot->render(scale, usecompiled); } void LeashKnotModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity, unsigned int uiBitmaskOverrideAnim) { Model::setupAnim(time, r, bob, yRot, xRot, scale, entity); knot->yRot = yRot / (180 / PI); knot->xRot = xRot / (180 / PI); }