#include "stdafx.h" #include "UI.h" #include "UIComponent_Chat.h" #include "..\..\Minecraft.h" #include "..\..\Gui.h" UIComponent_Chat::UIComponent_Chat(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); for(unsigned int i = 0; i < CHAT_LINES_COUNT; ++i) { m_labelChatText[i].init(L""); } m_labelJukebox.init(L""); addTimer(0, 100); } wstring UIComponent_Chat::getMoviePath() { switch( m_parentLayer->getViewport() ) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: m_bSplitscreen = true; return L"ComponentChatSplit"; break; case C4JRender::VIEWPORT_TYPE_FULLSCREEN: default: m_bSplitscreen = false; return L"ComponentChat"; break; } } void UIComponent_Chat::handleTimerComplete(int id) { Minecraft *pMinecraft = Minecraft::GetInstance(); bool anyVisible = false; if(pMinecraft->localplayers[m_iPad]!= NULL) { Gui *pGui = pMinecraft->gui; //DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) ); for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i ) { float opacity = pGui->getOpacity(m_iPad, i); if( opacity > 0 ) { #ifdef _WINDOWS64 // Chat drawn by Gui::render with color codes. Hides Iggy chat to avoid double chats. m_controlLabelBackground[i].setOpacity(0); m_labelChatText[i].setOpacity(0); m_labelChatText[i].setLabel(L""); #else m_controlLabelBackground[i].setOpacity(opacity); m_labelChatText[i].setOpacity(opacity); m_labelChatText[i].setLabel( pGui->getMessage(m_iPad,i) ); #endif anyVisible = true; } else { m_controlLabelBackground[i].setOpacity(0); m_labelChatText[i].setOpacity(0); m_labelChatText[i].setLabel(L""); } } if(pGui->getJukeboxOpacity(m_iPad) > 0) anyVisible = true; m_labelJukebox.setOpacity( pGui->getJukeboxOpacity(m_iPad) ); m_labelJukebox.setLabel( pGui->getJukeboxMessage(m_iPad) ); } else { for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i ) { m_controlLabelBackground[i].setOpacity(0); m_labelChatText[i].setOpacity(0); m_labelChatText[i].setLabel(L""); } m_labelJukebox.setOpacity( 0 ); } setVisible(anyVisible); } void UIComponent_Chat::render(S32 width, S32 height, C4JRender::eViewportType viewport) { if(m_bSplitscreen) { S32 xPos = 0; S32 yPos = 0; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: yPos = (S32)(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: xPos = (S32)(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: xPos = (S32)(ui.getScreenWidth() / 2); yPos = (S32)(ui.getScreenHeight() / 2); break; } ui.setupRenderPosition(xPos, yPos); S32 tileXStart = 0; S32 tileYStart = 0; S32 tileWidth = width; S32 tileHeight = height; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: tileHeight = (S32)(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: tileWidth = (S32)(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: tileYStart = (S32)(m_movieHeight / 2); break; } IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); IggyPlayerDrawTilesStart ( getMovie() ); m_renderWidth = tileWidth; m_renderHeight = tileHeight; IggyPlayerDrawTile ( getMovie() , tileXStart , tileYStart , tileXStart + tileWidth , tileYStart + tileHeight , 0 ); IggyPlayerDrawTilesEnd ( getMovie() ); } else { UIScene::render(width, height, viewport); } }