#include "stdafx.h" #include "PigRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" ResourceLocation PigRenderer::PIG_LOCATION = ResourceLocation(TN_MOB_PIG); ResourceLocation PigRenderer::SADDLE_LOCATION = ResourceLocation(TN_MOB_SADDLE); PigRenderer::PigRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model,shadow) { setArmor(armor); } int PigRenderer::prepareArmor(shared_ptr _pig, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr pig = dynamic_pointer_cast(_pig); if (layer == 0 && pig->hasSaddle()) { MemSect(31); bindTexture(&SADDLE_LOCATION); MemSect(0); return 1; } return -1; } void PigRenderer::render(shared_ptr mob, double x, double y, double z, float rot, float a) { MobRenderer::render(mob, x, y, z, rot, a); } ResourceLocation *PigRenderer::getTextureLocation(shared_ptr mob) { return &PIG_LOCATION; }