#pragma once #include #include #ifndef __PS3__ typedef function StringBuilder; #else class StringBuilderCore { public: virtual wstring getString() = 0; }; struct StringBuilder { shared_ptr m_coreBuilder; virtual wstring operator()() { return m_coreBuilder->getString(); } StringBuilder() {} StringBuilder(StringBuilderCore *core) { m_coreBuilder = shared_ptr(core); } }; class IdsStringBuilder : public StringBuilderCore { const int m_ids; public: IdsStringBuilder(int ids) : m_ids(ids) {} virtual wstring getString(void) { return app.GetString(m_ids); } }; #endif using namespace std; class UIString { protected: static int s_currentLanguage; static int s_currentLocale; public: static bool setCurrentLanguage(); static int getCurrentLanguage(); protected: class UIStringCore : public enable_shared_from_this { private: int m_lastSetLanguage; int m_lastSetLocale; int m_lastUpdatedLanguage; int m_lastUpdatedLocale; wstring m_wstrCache; bool m_bIsConstant; StringBuilder m_fStringBuilder; public: UIStringCore(StringBuilder wstrBuilder); UIStringCore(const wstring &str); wstring &getString(); bool hasNewString(); bool update(bool force); bool needsUpdating(); void setUpdated(); }; shared_ptr m_core; public: UIString(); UIString(int ids); // Create a dynamic UI string from a string id value. UIString(StringBuilder wstrBuilder); // Create a dynamic UI string with a custom update function. // Create a UIString with a constant value. UIString(const string &constant); UIString(const wstring &constant); UIString(const wchar_t *constant); ~UIString(); bool empty(); bool compare(const UIString &uiString); bool needsUpdating(); // Language has been change since the last time setUpdated was called. void setUpdated(); // The new text has been used. wstring &getString(); const wchar_t *c_str(); unsigned int length(); };