#pragma once #include "DLCFile.h" class StringTable; class DLCLocalisationFile : public DLCFile { private: StringTable *m_strings; public: DLCLocalisationFile(const wstring &path); DLCLocalisationFile(PBYTE pbData, DWORD dwBytes); // when we load in a texture pack details file from TMS++ virtual void addData(PBYTE pbData, DWORD dwBytes); StringTable *getStringTable() { return m_strings; } };