#pragma once #include "DLCGameRules.h" class DLCGameRulesFile : public DLCGameRules { private: PBYTE m_pbData; DWORD m_dwBytes; public: DLCGameRulesFile(const wstring &path); virtual void addData(PBYTE pbData, DWORD dwBytes); virtual PBYTE getData(DWORD &dwBytes); };