# MinecraftConsoles [![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/jrum7HhegA) ![Tutorial World](.github/TutorialWorld.png) ## Introduction This project contains the source code of Minecraft Legacy Console Edition v1.6.0560.0 (TU19) from https://archive.org/details/minecraft-legacy-console-edition-source-code, with some fixes and improvements applied. [Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly) ## Platform Support - **Windows**: Supported for building and running the project - **macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers ## Features - Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022 - Added support for keyboard and mouse input - Added fullscreen mode support (toggle using F11) - (WIP) Disabled V-Sync for better performance - Added a high-resolution timer path on Windows for smoother high-FPS gameplay timing - Device's screen resolution will be used as the game resolution instead of using a fixed resolution (1920x1080) - LAN Multiplayer & Discovery - Added persistent username system via "username.txt" ## Multiplayer Basic LAN multiplayer is available on the Windows build - Hosting a multiplayer world automatically advertises it on the local network - Other players on the same LAN can discover the session from the in-game Join Game menu - Game connections use TCP port `25565` by default - LAN discovery uses UDP port `25566` This feature is based on [LCEMP](https://github.com/LCEMP/LCEMP) ### Launch Arguments | Argument | Description | |--------------------|-----------------------------------------------------------------------------------------------------| | `-name ` | Sets your in-game username. | | `-server` | Launches a headless server instead of the client. | | `-ip
` | Client mode: manually connect to an IP. Server mode: override the bind IP from `server.properties`. | | `-port ` | Client mode: override the join port. Server mode: override the listen port from `server.properties`.| Example: ``` Minecraft.Client.exe -name Steve -ip 192.168.0.25 -port 25565 ``` Headless server example: ``` Minecraft.Client.exe -server -ip 0.0.0.0 -port 25565 ``` The headless server also reads and writes `server.properties` in the working directory. If `-ip` / `-port` are omitted in `-server` mode, it falls back to `server-ip` / `server-port` from that file. Dedicated-server host options such as `trust-players`, `pvp`, `fire-spreads`, `tnt`, `difficulty`, `gamemode`, `spawn-animals`, and `spawn-npcs` are persisted there as well. ## Controls (Keyboard & Mouse) - **Movement**: `W` `A` `S` `D` - **Jump / Fly (Up)**: `Space` - **Sneak / Fly (Down)**: `Shift` (Hold) - **Sprint**: `Ctrl` (Hold) or Double-tap `W` - **Inventory**: `E` - **Chat**: `T` - **Drop Item**: `Q` - **Crafting**: `C` Use `Q` and `E` to move through tabs (cycles Left/Right) - **Toggle View (FPS/TPS)**: `F5` - **Fullscreen**: `F11` - **Pause Menu**: `Esc` - **Attack / Destroy**: `Left Click` - **Use / Place**: `Right Click` - **Select Item**: `Mouse Wheel` or keys `1` to `9` - **Accept or Decline Tutorial hints**: `Enter` to accept and `B` to decline - **Game Info (Player list and Host Options)**: `TAB` - **Toggle HUD**: `F1` - **Toggle Debug Info**: `F3` - **Open Debug Overlay**: `F4` - **Toggle Debug Console**: `F6` ## Build & Run 1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe). 2. Clone the repository. 3. Open the project by double-clicking `MinecraftConsoles.sln`. 4. Make sure `Minecraft.Client` is set as the Startup Project. 5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run. ### CMake (Windows x64) ```powershell cmake -S . -B build -G "Visual Studio 17 2022" -A x64 cmake --build build --config Debug --target MinecraftClient ``` For more information, see [COMPILE.md](COMPILE.md). ## Known Issues - Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported ## Contributors Would you like to contribute to this project? Please read our [Contributor's Guide](CONTRIBUTING.md) before doing so! This document includes our current goals, standards for inclusions, rules, and more. ## Star History [![Star History Chart](https://api.star-history.com/svg?repos=smartcmd/MinecraftConsoles&type=date&legend=top-left)](https://www.star-history.com/?spm=a2c6h.12873639.article-detail.7.7b9d7fabjNxTRk#smartcmd/MinecraftConsoles&type=date&legend=top-left)