#include "stdafx.h" #include "net.minecraft.world.level.redstone.h" #include "PoweredMetalTile.h" PoweredMetalTile::PoweredMetalTile(int id) : MetalTile(id) { } bool PoweredMetalTile::isSignalSource() { return true; } int PoweredMetalTile::getSignal(LevelSource *level, int x, int y, int z, int dir) { return Redstone::SIGNAL_MAX; }