#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.ai.attributes.h" #include "net.minecraft.world.entity.monster.h" #include "Giant.h" #include "..\Minecraft.Client\Textures.h" Giant::Giant(Level *level) : Monster( level ) { // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); registerAttributes(); heightOffset*=6; setSize(bbWidth * 6, bbHeight * 6); } void Giant::registerAttributes() { Monster::registerAttributes(); getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(100); getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f); getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(50); } float Giant::getWalkTargetValue(int x, int y, int z) { return level->getBrightness(x, y, z)-0.5f; }