#include "stdafx.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.projectile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.inventory.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.world.h" #include "DispenserTile.h" #include "net.minecraft.h" #include "Mob.h" BehaviorRegistry DispenserTile::REGISTRY = BehaviorRegistry(new DefaultDispenseItemBehavior()); DispenserTile::DispenserTile(int id) : BaseEntityTile(id, Material::stone) { random = new Random(); iconTop = NULL; iconFront = NULL; iconFrontVertical = NULL; } int DispenserTile::getTickDelay(Level *level) { return 4; } void DispenserTile::onPlace(Level *level, int x, int y, int z) { BaseEntityTile::onPlace(level, x, y, z); recalcLockDir(level, x, y, z); } void DispenserTile::recalcLockDir(Level *level, int x, int y, int z) { if (level->isClientSide) { return; } int n = level->getTile(x, y, z - 1); // face = 2 int s = level->getTile(x, y, z + 1); // face = 3 int w = level->getTile(x - 1, y, z); // face = 4 int e = level->getTile(x + 1, y, z); // face = 5 int lockDir = 3; if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; level->setData(x, y, z, lockDir, Tile::UPDATE_CLIENTS); } Icon *DispenserTile::getTexture(int face, int data) { int dir = data & FACING_MASK; if (face == dir) { if (dir == Facing::UP || dir == Facing::DOWN) { return iconFrontVertical; } else { return iconFront; } } if (dir == Facing::UP || dir == Facing::DOWN) { return iconTop; } else if (face == Facing::UP || face == Facing::DOWN) { return iconTop; } return icon; } void DispenserTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(L"furnace_side"); iconTop = iconRegister->registerIcon(L"furnace_top"); iconFront = iconRegister->registerIcon(L"dispenser_front"); iconFrontVertical = iconRegister->registerIcon(L"dispenser_front_vertical"); } // 4J-PB - Adding a TestUse for tooltip display bool DispenserTile::TestUse() { return true; } bool DispenserTile::use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if( soundOnly) return false; if (level->isClientSide) { return true; } shared_ptr trap = dynamic_pointer_cast( level->getTileEntity(x, y, z) ); player->openTrap(trap); return true; } void DispenserTile::dispenseFrom(Level *level, int x, int y, int z) { BlockSourceImpl source(level, x, y, z); shared_ptr trap = dynamic_pointer_cast( source.getEntity() ); if (trap == NULL) return; int slot = trap->getRandomSlot(); if (slot < 0) { level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0); } else { shared_ptr item = trap->getItem(slot); DispenseItemBehavior *behavior = getDispenseMethod(item); if (behavior != DispenseItemBehavior::NOOP) { shared_ptr leftOver = behavior->dispense(&source, item); trap->setItem(slot, leftOver->count == 0 ? nullptr : leftOver); } } } DispenseItemBehavior *DispenserTile::getDispenseMethod(shared_ptr item) { return REGISTRY.get(item->getItem()); } void DispenserTile::neighborChanged(Level *level, int x, int y, int z, int type) { bool signal = level->hasNeighborSignal(x, y, z) || level->hasNeighborSignal(x, y + 1, z); int data = level->getData(x, y, z); bool isTriggered = (data & TRIGGER_BIT) != 0; if (signal && !isTriggered) { level->addToTickNextTick(x, y, z, id, getTickDelay(level)); level->setData(x, y, z, data | TRIGGER_BIT, UPDATE_NONE); } else if (!signal && isTriggered) { level->setData(x, y, z, data & ~TRIGGER_BIT, UPDATE_NONE); } } void DispenserTile::tick(Level *level, int x, int y, int z, Random *random) { if (!level->isClientSide) // && (level.hasNeighborSignal(x, y, z) || level.hasNeighborSignal(x, y + 1, z))) { dispenseFrom(level, x, y, z); } } shared_ptr DispenserTile::newTileEntity(Level *level) { return shared_ptr( new DispenserTileEntity() ); } void DispenserTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr by, shared_ptr itemInstance) { int dir = PistonBaseTile::getNewFacing(level, x, y, z, by); level->setData(x, y, z, dir, Tile::UPDATE_CLIENTS); if (itemInstance->hasCustomHoverName()) { dynamic_pointer_cast( level->getTileEntity(x, y, z))->setCustomName(itemInstance->getHoverName()); } } void DispenserTile::onRemove(Level *level, int x, int y, int z, int id, int data) { shared_ptr container = dynamic_pointer_cast( level->getTileEntity(x, y, z) ); if (container != NULL ) { for (unsigned int i = 0; i < container->getContainerSize(); i++) { shared_ptr item = container->getItem(i); if (item != NULL) { float xo = random->nextFloat() * 0.8f + 0.1f; float yo = random->nextFloat() * 0.8f + 0.1f; float zo = random->nextFloat() * 0.8f + 0.1f; while (item->count > 0) { int count = random->nextInt(21) + 10; if (count > item->count) count = item->count; item->count -= count; shared_ptr newItem = shared_ptr( new ItemInstance(item->id, count, item->getAuxValue()) ); newItem->set4JData( item->get4JData() ); shared_ptr itemEntity = shared_ptr( new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) ); float pow = 0.05f; itemEntity->xd = (float) random->nextGaussian() * pow; itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f; itemEntity->zd = (float) random->nextGaussian() * pow; if (item->hasTag()) { itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); } level->addEntity(itemEntity); } // 4J Stu - Fix for duplication glitch container->setItem(i,nullptr); } } level->updateNeighbourForOutputSignal(x, y, z, id); } BaseEntityTile::onRemove(level, x, y, z, id, data); } Position *DispenserTile::getDispensePosition(BlockSource *source) { FacingEnum *facing = getFacing(source->getData()); double originX = source->getX() + 0.7 * facing->getStepX(); double originY = source->getY() + 0.7 * facing->getStepY(); double originZ = source->getZ() + 0.7 * facing->getStepZ(); return new PositionImpl(originX, originY, originZ); } FacingEnum *DispenserTile::getFacing(int data) { return FacingEnum::fromData(data & FACING_MASK); } bool DispenserTile::hasAnalogOutputSignal() { return true; } int DispenserTile::getAnalogOutputSignal(Level *level, int x, int y, int z, int dir) { return AbstractContainerMenu::getRedstoneSignalFromContainer(dynamic_pointer_cast( level->getTileEntity(x, y, z)) ); }