#pragma once #include "AuxDataTileItem.h" class SnowItem : public AuxDataTileItem { public: SnowItem(int id, Tile *parentTile); bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); };