#pragma once using namespace std; #include "TileEntity.h" class MusicTileEntity : public TileEntity { public: eINSTANCEOF GetType() { return eTYPE_MUSICTILEENTITY; } static TileEntity *create() { return new MusicTileEntity(); } public: byte note; bool on; MusicTileEntity(); virtual void save(CompoundTag *tag); virtual void load(CompoundTag *tag); void tune(); void playNote(Level *level, int x, int y, int z); // 4J Added virtual shared_ptr clone(); };