#pragma once using namespace std; #include "Item.h" #include "DefaultDispenseItemBehavior.h" class MinecartItem : public Item { private: class MinecartDispenseBehavior : public DefaultDispenseItemBehavior { private: DefaultDispenseItemBehavior defaultDispenseItemBehavior; public: virtual shared_ptr execute(BlockSource *source, shared_ptr dispensed, eOUTCOME &outcome); protected: virtual void playSound(BlockSource *source); }; public: int type; MinecartItem(int id, int type); virtual bool useOn(shared_ptr instance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); };