#pragma once #include "StructureStart.h" class MineShaftStart : public StructureStart { public: static StructureStart *Create() { return new MineShaftStart(); } virtual EStructureStart GetType() { return eStructureStart_MineShaftStart; } public: MineShaftStart(); MineShaftStart(Level *level, Random *random, int chunkX, int chunkZ); };