#pragma once #include "Item.h" class LeashItem : public Item { public: LeashItem(int id); bool useOn(shared_ptr itemInstance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false); static bool bindPlayerMobs(shared_ptr player, Level *level, int x, int y, int z); static bool bindPlayerMobsTest(shared_ptr player, Level *level, int x, int y, int z); };