#pragma once #include "BaseEntityTile.h" class ChunkRebuildData; class EnchantmentTableTile : public BaseEntityTile { friend class ChunkRebuildData; public: static const wstring TEXTURE_SIDE; static const wstring TEXTURE_TOP; static const wstring TEXTURE_BOTTOM; private: Icon *iconTop; Icon *iconBottom; public: EnchantmentTableTile(int id); virtual void updateDefaultShape(); // 4J Added override virtual bool isCubeShaped(); virtual void animateTick(Level *level, int x, int y, int z, Random *random); virtual bool isSolidRender(bool isServerLevel = false); virtual Icon *getTexture(int face, int data); virtual shared_ptr newTileEntity(Level *level); virtual bool use(Level *level, int x, int y, int z, shared_ptr player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr by, shared_ptr itemInstance); virtual void registerIcons(IconRegister *iconRegister); };