#pragma once using namespace std; class InputStream; // This file aims to provide functionality to mimic the subset of java's Class class that we require. Classes that require this // functionality derive from BaseObject, and each contain a unique nested class definition Class. There are #defines here to // simplify declaring classes with this added functionality. // 0b FFFF CCCC CCCC CCCC CCCC CCCC CCEE EEEE // |||| |||| |||| |||| |||| |||| |||| |||| // |||| |||| |||| |||| |||| |||| |||| |||\- BIT00: ENUM: // |||| |||| |||| |||| |||| |||| |||| ||\-- BIT01: ENUM: // |||| |||| |||| |||| |||| |||| |||| |\--- BIT02: ENUM: // |||| |||| |||| |||| |||| |||| |||| \---- BIT03: ENUM: // |||| |||| |||| |||| |||| |||| |||| // |||| |||| |||| |||| |||| |||| |||\------ BIT04: ENUM: // |||| |||| |||| |||| |||| |||| ||\------- BIT05: ENUM: // |||| |||| |||| |||| |||| |||| |\-------- BIT06: CLASS: WATER_MOB // |||| |||| |||| |||| |||| |||| \--------- BIT07: CLASS: AMBIENT_MOB // |||| |||| |||| |||| |||| |||| // |||| |||| |||| |||| |||| |||\----------- BIT08: CLASS: !ENTITY (so we can hide TILE_ENTITY and DISPENSER_TILE_ENTITY bits which aren't relevant for entities) // |||| |||| |||| |||| |||| ||\------------ BIT09: CLASS: MINECART_CONTAINER // |||| |||| |||| |||| |||| |\------------- BIT10: CLASS: SLIME // |||| |||| |||| |||| |||| \-------------- BIT11: CLASS: ZOMBIE // |||| |||| |||| |||| |||| // |||| |||| |||| |||| |||\---------------- BIT12: CLASS: SPIDER // |||| |||| |||| |||| ||\----------------- BIT13: CLASS: COW // |||| |||| |||| |||| |\------------------ BIT14: CLASS: TAMABLE // |||| |||| |||| |||| \------------------- BIT15: CLASS: ANIMAL // |||| |||| |||| |||| // |||| |||| |||| |||\--------------------- BIT16: CLASS: MONSTER // |||| |||| |||| ||\---------------------- BIT17: CLASS: GOLEM // |||| |||| |||| |\----------------------- BIT18: CLASS: AGABLE_MOB // |||| |||| |||| \------------------------ BIT19: CLASS: PATHFINDER_MOB // |||| |||| |||| // |||| |||| |||\-------------------------- BIT20: CLASS: PLAYER // |||| |||| ||\--------------------------- BIT21: CLASS: MOB // |||| |||| |\---------------------------- BIT22: CLASS: HANGING_ENTITY // |||| |||| \----------------------------- BIT23: CLASS: THROWABLE // |||| |||| // |||| |||\------------------------------- BIT24: CLASS: FIREBALL // |||| ||\-------------------------------- BIT25: CLASS: MINECART // |||| |\--------------------------------- BIT26: CLASS: LIVING_ENTITY // |||| \---------------------------------- BIT27: CLASS: ENTITY // |||| // |||\------------------------------------ BIT28: FLAGS: valid in spawner flag // ||\------------------------------------- BIT29: FLAGS: Spawnlimitcheck // |\-------------------------------------- BIT30: FLAGS: Enemy // \--------------------------------------- BIT31: FLAGS: projectile #define Bit(a) ((1)<<(a)) const unsigned int BIT_NOT_LIVING_ENTITY = Bit(25); // Classes const unsigned int BIT_FLYING_MOB = Bit( 9); const unsigned int BIT_WATER_MOB = Bit(10); const unsigned int BIT_AMBIENT_MOB = Bit(11); const unsigned int BIT_NOT_ENTITY = Bit(12); const unsigned int BIT_SLIME = Bit(13); const unsigned int BIT_ZOMBIE = Bit(14); const unsigned int BIT_SPIDER = Bit(15); const unsigned int BIT_COW = Bit(16); const unsigned int BIT_TAMABLE = Bit(17); const unsigned int BIT_ANIMAL = Bit(18); const unsigned int BIT_MONSTER = Bit(19); const unsigned int BIT_MINECART_CONTAINER = Bit(19) | BIT_NOT_LIVING_ENTITY; const unsigned int BIT_GOLEM = Bit(20); const unsigned int BIT_HANGING_ENTITY = Bit(20) | BIT_NOT_LIVING_ENTITY; const unsigned int BIT_AGABLE_MOB = Bit(21); const unsigned int BIT_THROWABLE = Bit(21) | BIT_NOT_LIVING_ENTITY; const unsigned int BIT_PATHFINDER_MOB = Bit(22); const unsigned int BIT_FIREBALL = Bit(22) | BIT_NOT_LIVING_ENTITY; const unsigned int BIT_PLAYER = Bit(23); const unsigned int BIT_MINECART = Bit(23) | BIT_NOT_LIVING_ENTITY; const unsigned int BIT_MOB = Bit(24); const unsigned int BIT_GLOBAL_ENTITY = Bit(24) | BIT_NOT_LIVING_ENTITY; //const unsigned int BIT_NOT_LIVING_ENTITY = Bit(25); const unsigned int BIT_LIVING_ENTITY = Bit(26); const unsigned int BIT_ENTITY = Bit(27); // Flags const unsigned int BIT_VALID_IN_SPAWNER = Bit(28); const unsigned int BIT_ANIMALS_SPAWN_LIMIT_CHECK = Bit(29); const unsigned int BIT_ENEMY = Bit(30); const unsigned int BIT_PROJECTILE = Bit(31U); // Tile Entities const unsigned int BIT_TILE_ENTITY = Bit(24) | BIT_NOT_ENTITY; const unsigned int BIT_DISPENSERTILEENTITY = Bit(25) | BIT_NOT_ENTITY; const unsigned int BIT_OTHER_NOT_ENTITIES = Bit(26) | BIT_NOT_ENTITY; // 4J-JEV: These abstract classes only have one subclass, so ignore them. //const unsigned int BIT_WATER_MOB = Bit(15); //const unsigned int BIT_FLYING_MOB = Bit(17); //const unsigned int BIT_AMBIENT_MOB = Bit(18); //const unsigned int BIT_GLOBAL_ENTITY = Bit(); // #define ETYPE(a,b,c) ( (a) | (b) | (c) ) // 4J Stu - This Enum can be used as a more lightweight version of the above, without having do dynamic casts // 4J-PB - for replacement of instanceof enum eINSTANCEOF { eTYPE_NOTSET=0, // Flags. eTYPE_VALID_IN_SPAWNER_FLAG = BIT_VALID_IN_SPAWNER, eTYPE_ANIMALS_SPAWN_LIMIT_CHECK = BIT_ANIMALS_SPAWN_LIMIT_CHECK, eTYPE_ENEMY = BIT_ENEMY, eTYPE_PROJECTILE = BIT_PROJECTILE, eTYPE_ENTITY = BIT_ENTITY, eTYPE_LIVINGENTITY = eTYPE_ENTITY | BIT_LIVING_ENTITY, eTYPE_MOB = eTYPE_LIVINGENTITY | BIT_MOB, eTYPE_PATHFINDER_MOB = eTYPE_MOB | BIT_PATHFINDER_MOB, eTYPE_AGABLE_MOB = eTYPE_PATHFINDER_MOB | BIT_AGABLE_MOB, eTYPE_VILLAGER = eTYPE_AGABLE_MOB | 0x1, //0x12000, // 4J Stu - When adding new categories, please also update ConsoleSchematicFile::generateSchematicFile so these can be saved out to schematics eTYPE_ANIMAL = eTYPE_AGABLE_MOB | BIT_ANIMAL, eTYPE_TAMABLE_ANIMAL = eTYPE_ANIMAL | BIT_TAMABLE, eTYPE_OCELOT = eTYPE_TAMABLE_ANIMAL | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | 0x1, eTYPE_WOLF = eTYPE_TAMABLE_ANIMAL | 0x2, eTYPE_HORSE = eTYPE_ANIMAL | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | 0x1, eTYPE_SHEEP = eTYPE_ANIMAL | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | 0x2, eTYPE_PIG = eTYPE_ANIMAL | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | 0x3, eTYPE_CHICKEN = eTYPE_ANIMAL | 0x4, eTYPE_COW = eTYPE_ANIMAL | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | BIT_COW, eTYPE_MUSHROOMCOW = eTYPE_COW | 0x1, eTYPE_WATERANIMAL = eTYPE_PATHFINDER_MOB | BIT_WATER_MOB, //0x100, eTYPE_SQUID = eTYPE_WATERANIMAL| 0x1, eTYPE_GOLEM = eTYPE_PATHFINDER_MOB | BIT_GOLEM, eTYPE_SNOWMAN = eTYPE_GOLEM | eTYPE_ANIMALS_SPAWN_LIMIT_CHECK | 0x1, //0x4, eTYPE_VILLAGERGOLEM = eTYPE_GOLEM | 0x2, //0x1000, // 4J Stu - If you add new hostile mobs here you should also update the string lookup function at CConsoleMinecraftApp::getEntityName eTYPE_MONSTER = eTYPE_ENEMY | eTYPE_PATHFINDER_MOB | BIT_MONSTER, eTYPE_SPIDER = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | BIT_SPIDER, eTYPE_CAVESPIDER = eTYPE_SPIDER | 0x1, eTYPE_ZOMBIE = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | BIT_ZOMBIE, eTYPE_PIGZOMBIE = eTYPE_ZOMBIE | 0x1, eTYPE_CREEPER = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | 0x1, eTYPE_GIANT = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | 0x2, eTYPE_SKELETON = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | 0x3, eTYPE_ENDERMAN = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | 0x4, eTYPE_SILVERFISH = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | 0x5, eTYPE_BLAZE = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | 0x6, eTYPE_WITCH = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | 0x7, eTYPE_WITHERBOSS = eTYPE_MONSTER | eTYPE_VALID_IN_SPAWNER_FLAG | 0x8, eTYPE_AMBIENT = eTYPE_MOB | BIT_AMBIENT_MOB, eTYPE_BAT = eTYPE_AMBIENT | eTYPE_VALID_IN_SPAWNER_FLAG | 0x1, eTYPE_FLYING_MOB = eTYPE_MOB | BIT_FLYING_MOB, eTYPE_GHAST = eTYPE_FLYING_MOB | eTYPE_VALID_IN_SPAWNER_FLAG | eTYPE_ENEMY | 0x1, eTYPE_SLIME = eTYPE_MOB | eTYPE_VALID_IN_SPAWNER_FLAG | eTYPE_ENEMY | BIT_SLIME, eTYPE_LAVASLIME = eTYPE_SLIME | 0x1, eTYPE_ENDERDRAGON = eTYPE_MOB | 0x5, eTYPE_PLAYER = eTYPE_LIVINGENTITY | BIT_PLAYER, //0x8000, eTYPE_SERVERPLAYER = eTYPE_PLAYER | 0x1, eTYPE_REMOTEPLAYER = eTYPE_PLAYER | 0x2, eTYPE_LOCALPLAYER = eTYPE_PLAYER | 0x3, eTYPE_GLOBAL_ENTITY = eTYPE_ENTITY | BIT_GLOBAL_ENTITY, eTYPE_LIGHTNINGBOLT = eTYPE_GLOBAL_ENTITY | 0x1, eTYPE_MINECART = eTYPE_ENTITY | BIT_MINECART, //0x200000, eTYPE_MINECART_RIDEABLE = eTYPE_MINECART | 0x1, eTYPE_MINECART_SPAWNER = eTYPE_MINECART | 0x6, eTYPE_MINECART_FURNACE = eTYPE_MINECART | 0x3, eTYPE_MINECART_TNT = eTYPE_MINECART | 0x4, eTYPE_MINECART_CONTAINER = eTYPE_MINECART | BIT_MINECART_CONTAINER, eTYPE_MINECART_CHEST = eTYPE_MINECART_CONTAINER | 0x2, eTYPE_MINECART_HOPPER = eTYPE_MINECART_CONTAINER | 0x5, eTYPE_FIREBALL = eTYPE_ENTITY | eTYPE_PROJECTILE | BIT_FIREBALL, //0x2, eTYPE_DRAGON_FIREBALL = eTYPE_FIREBALL | 0x1, eTYPE_WITHER_SKULL = eTYPE_FIREBALL | 0x2, eTYPE_LARGE_FIREBALL = eTYPE_FIREBALL | 0x3, eTYPE_SMALL_FIREBALL = eTYPE_FIREBALL | 0x4, eTYPE_THROWABLE = eTYPE_ENTITY | eTYPE_PROJECTILE | BIT_THROWABLE, eTYPE_SNOWBALL = eTYPE_THROWABLE | 0x1, eTYPE_THROWNEGG = eTYPE_THROWABLE | 0x2, eTYPE_THROWNENDERPEARL = eTYPE_THROWABLE | 0x3, eTYPE_THROWNPOTION = eTYPE_THROWABLE | 0x4, eTYPE_THROWNEXPBOTTLE = eTYPE_THROWABLE | 0x5, eTYPE_HANGING_ENTITY = eTYPE_ENTITY | BIT_HANGING_ENTITY, eTYPE_PAINTING = eTYPE_HANGING_ENTITY | 0x1, eTYPE_ITEM_FRAME = eTYPE_HANGING_ENTITY | 0x2, eTYPE_LEASHFENCEKNOT = eTYPE_HANGING_ENTITY | 0x3, // Other Entities. eTYPE_OTHER_ENTITIES = eTYPE_ENTITY + 1, eTYPE_EXPERIENCEORB = (eTYPE_OTHER_ENTITIES + 2), // 1.8.2 eTYPE_EYEOFENDERSIGNAL = (eTYPE_OTHER_ENTITIES + 3) | eTYPE_PROJECTILE, eTYPE_FIREWORKS_ROCKET = (eTYPE_OTHER_ENTITIES + 4) | eTYPE_PROJECTILE, eTYPE_FISHINGHOOK = (eTYPE_OTHER_ENTITIES + 5) | eTYPE_PROJECTILE, eTYPE_DELAYEDRELEASE = (eTYPE_OTHER_ENTITIES + 6), // 1.8.2 eTYPE_BOAT = (eTYPE_OTHER_ENTITIES + 7), eTYPE_FALLINGTILE = (eTYPE_OTHER_ENTITIES + 8), eTYPE_ITEMENTITY = (eTYPE_OTHER_ENTITIES + 9), eTYPE_PRIMEDTNT = (eTYPE_OTHER_ENTITIES + 10), eTYPE_ARROW = (eTYPE_OTHER_ENTITIES + 11) | eTYPE_PROJECTILE, eTYPE_MULTIENTITY_MOB_PART = (eTYPE_OTHER_ENTITIES + 12), eTYPE_NETHER_SPHERE = (eTYPE_OTHER_ENTITIES + 13), eTYPE_ENDER_CRYSTAL = (eTYPE_OTHER_ENTITIES + 14), // === PARTICLES === // eType_BREAKINGITEMPARTICLE, eType_BUBBLEPARTICLE, eType_EXPLODEPARTICLE, eType_FLAMEPARTICLE, eType_FOOTSTEPPARTICLE, eType_HEARTPARTICLE, eType_LAVAPARTICLE, eType_NOTEPARTICLE, eType_NETHERPORTALPARTICLE, eType_REDDUSTPARTICLE, eType_SMOKEPARTICLE, eType_SNOWSHOVELPARTICLE, eType_SPLASHPARTICLE, eType_TAKEANIMATIONPARTICLE, eType_TERRAINPARTICLE, eType_WATERDROPPARTICLE, // 1.8.2 eType_CRITPARTICLE, eType_CRITPARTICLE2, eType_HUGEEXPLOSIONPARTICLE, eType_HUGEEXPLOSIONSEEDPARTICLE, eType_PLAYERCLOUDPARTICLEPARTICLE, eType_SUSPENDEDPARTICLE, eType_SUSPENDEDTOWNPARTICLE, //1.0.1 eTYPE_DRIPPARTICLE, eTYPE_ENCHANTMENTTABLEPARTICLE, eTYPE_SPELLPARTICLE, //TU9 eTYPE_DRAGONBREATHPARTICLE, eType_ENDERPARTICLE, eType_FIREWORKSSTARTERPARTICLE, eType_FIREWORKSSPARKPARTICLE, eType_FIREWORKSOVERLAYPARTICLE, // === Tile Entities === // eTYPE_TILEENTITY = BIT_TILE_ENTITY, eTYPE_CHESTTILEENTITY = eTYPE_TILEENTITY | 0x01, eTYPE_MOBSPAWNERTILEENTITY = eTYPE_TILEENTITY | 0x02, eTYPE_FURNACETILEENTITY = eTYPE_TILEENTITY | 0x03, eTYPE_SIGNTILEENTITY = eTYPE_TILEENTITY | 0x04, eTYPE_MUSICTILEENTITY = eTYPE_TILEENTITY | 0x05, eTYPE_RECORDPLAYERTILE = eTYPE_TILEENTITY | 0x06, eTYPE_PISTONPIECEENTITY = eTYPE_TILEENTITY | 0x07, eTYPE_BREWINGSTANDTILEENTITY = eTYPE_TILEENTITY | 0x08, eTYPE_ENCHANTMENTTABLEENTITY = eTYPE_TILEENTITY | 0x09, eTYPE_THEENDPORTALTILEENTITY = eTYPE_TILEENTITY | 0x0A, eTYPE_SKULLTILEENTITY = eTYPE_TILEENTITY | 0x0B, eTYPE_ENDERCHESTTILEENTITY = eTYPE_TILEENTITY | 0x0C, eTYPE_BEACONTILEENTITY = eTYPE_TILEENTITY | 0x0D, eTYPE_COMMANDBLOCKTILEENTITY = eTYPE_TILEENTITY | 0x0E, eTYPE_COMPARATORTILEENTITY = eTYPE_TILEENTITY | 0x0F, eTYPE_DAYLIGHTDETECTORTILEENTITY = eTYPE_TILEENTITY | 0x10, eTYPE_HOPPERTILEENTITY = eTYPE_TILEENTITY | 0x11, eTYPE_DISPENSERTILEENTITY = eTYPE_TILEENTITY | BIT_DISPENSERTILEENTITY, eTYPE_DROPPERTILEENTITY = eTYPE_DISPENSERTILEENTITY | 0x1, // === Never used === // // exists to ensure all later entities don't match the bitmasks above eTYPE_OTHERS = BIT_OTHER_NOT_ENTITIES, eType_NODE, eType_ITEM, eType_ITEMINSTANCE, eType_MAPITEM, eType_TILE, eType_FIRETILE, }; inline bool eTYPE_DERIVED_FROM(eINSTANCEOF super, eINSTANCEOF sub) { if ( (super & 0x3F) != 0x00 ) return super == sub; else return (super & sub) == super; } inline bool eTYPE_FLAGSET(eINSTANCEOF flag, eINSTANCEOF claz) { return (flag & claz) == flag; } /// FOR CHECKING /// #if !(defined _WINDOWS64) class SubClass { static void checkDerivations() {} }; #else class SubClass { public: bool m_isTerminal; const string m_name; const eINSTANCEOF m_id; vector m_parents; static unordered_map s_ids; SubClass(const string &name, eINSTANCEOF id) : m_name(name), m_id(id) { s_ids.insert( pair(id,this) ); m_isTerminal = true; } SubClass *addParent(eINSTANCEOF id) { SubClass *parent = s_ids.at(id); parent->m_isTerminal = false; m_parents.push_back(id); for ( auto& it : parent->m_parents ) { m_parents.push_back(it); } return this; } bool justFlag() { return (m_id & 0xF00000) == m_id; } #define SUBCLASS(x) (new SubClass( #x , x )) static void checkDerivations() { vector *classes = new vector(); classes->push_back( SUBCLASS(eTYPE_VALID_IN_SPAWNER_FLAG) ); classes->push_back( SUBCLASS(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK) ); classes->push_back( SUBCLASS(eTYPE_ENEMY) ); classes->push_back( SUBCLASS(eTYPE_PROJECTILE) ); classes->push_back( SUBCLASS(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eTYPE_LIVINGENTITY)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eTYPE_MOB)->addParent(eTYPE_LIVINGENTITY) ); classes->push_back( SUBCLASS(eTYPE_PATHFINDER_MOB)->addParent(eTYPE_MOB) ); classes->push_back( SUBCLASS(eTYPE_AGABLE_MOB)->addParent(eTYPE_PATHFINDER_MOB) ); classes->push_back( SUBCLASS(eTYPE_VILLAGER)->addParent(eTYPE_AGABLE_MOB) ); classes->push_back( SUBCLASS(eTYPE_ANIMAL)->addParent(eTYPE_AGABLE_MOB) ); classes->push_back( SUBCLASS(eTYPE_TAMABLE_ANIMAL )->addParent( eTYPE_ANIMAL ) ); classes->push_back( SUBCLASS(eTYPE_OCELOT )->addParent( eTYPE_TAMABLE_ANIMAL)->addParent(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK ) ); classes->push_back( SUBCLASS(eTYPE_WOLF )->addParent( eTYPE_TAMABLE_ANIMAL ) ); classes->push_back( SUBCLASS(eTYPE_HORSE )->addParent( eTYPE_ANIMAL)->addParent(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK ) ); classes->push_back( SUBCLASS(eTYPE_SHEEP )->addParent( eTYPE_ANIMAL)->addParent(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK ) ); classes->push_back( SUBCLASS(eTYPE_PIG )->addParent( eTYPE_ANIMAL)->addParent(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK ) ); classes->push_back( SUBCLASS(eTYPE_CHICKEN )->addParent( eTYPE_ANIMAL ) ); classes->push_back( SUBCLASS(eTYPE_COW )->addParent( eTYPE_ANIMAL)->addParent(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK ) ); classes->push_back( SUBCLASS(eTYPE_MUSHROOMCOW )->addParent( eTYPE_COW ) ); classes->push_back( SUBCLASS(eTYPE_WATERANIMAL )->addParent(eTYPE_PATHFINDER_MOB) ); classes->push_back( SUBCLASS(eTYPE_SQUID )->addParent( eTYPE_WATERANIMAL ) ); classes->push_back( SUBCLASS(eTYPE_GOLEM )->addParent( eTYPE_PATHFINDER_MOB ) ); classes->push_back( SUBCLASS(eTYPE_SNOWMAN )->addParent( eTYPE_GOLEM)->addParent(eTYPE_ANIMALS_SPAWN_LIMIT_CHECK ) ); classes->push_back( SUBCLASS(eTYPE_VILLAGERGOLEM )->addParent( eTYPE_GOLEM ) ); classes->push_back( SUBCLASS(eTYPE_MONSTER )->addParent( eTYPE_ENEMY)->addParent(eTYPE_PATHFINDER_MOB ) ); classes->push_back( SUBCLASS(eTYPE_SPIDER )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_CAVESPIDER )->addParent( eTYPE_SPIDER ) ); classes->push_back( SUBCLASS(eTYPE_ZOMBIE )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_PIGZOMBIE )->addParent( eTYPE_ZOMBIE ) ); classes->push_back( SUBCLASS(eTYPE_CREEPER )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_GIANT )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_SKELETON )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_ENDERMAN )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_SILVERFISH )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_BLAZE )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_WITCH )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_WITHERBOSS )->addParent( eTYPE_MONSTER)->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_AMBIENT )->addParent( eTYPE_MOB ) ); classes->push_back( SUBCLASS(eTYPE_BAT )->addParent( eTYPE_AMBIENT )->addParent(eTYPE_VALID_IN_SPAWNER_FLAG ) ); classes->push_back( SUBCLASS(eTYPE_FLYING_MOB )->addParent( eTYPE_MOB ) ); classes->push_back( SUBCLASS(eTYPE_GHAST )->addParent( eTYPE_FLYING_MOB )->addParent(eTYPE_VALID_IN_SPAWNER_FLAG)->addParent(eTYPE_ENEMY ) ); classes->push_back( SUBCLASS(eTYPE_SLIME )->addParent( eTYPE_MOB )->addParent(eTYPE_VALID_IN_SPAWNER_FLAG)->addParent(eTYPE_ENEMY ) ); classes->push_back( SUBCLASS(eTYPE_LAVASLIME )->addParent( eTYPE_SLIME ) ); classes->push_back( SUBCLASS(eTYPE_ENDERDRAGON )->addParent( eTYPE_MOB ) ); classes->push_back( SUBCLASS(eTYPE_PLAYER )->addParent( eTYPE_LIVINGENTITY ) ); classes->push_back( SUBCLASS(eTYPE_SERVERPLAYER )->addParent( eTYPE_PLAYER ) ); classes->push_back( SUBCLASS(eTYPE_REMOTEPLAYER )->addParent( eTYPE_PLAYER ) ); classes->push_back( SUBCLASS(eTYPE_LOCALPLAYER )->addParent( eTYPE_PLAYER ) ); classes->push_back( SUBCLASS(eTYPE_MINECART )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_MINECART_RIDEABLE )->addParent( eTYPE_MINECART ) ); classes->push_back( SUBCLASS(eTYPE_MINECART_SPAWNER )->addParent( eTYPE_MINECART ) ); classes->push_back( SUBCLASS(eTYPE_MINECART_FURNACE )->addParent( eTYPE_MINECART ) ); classes->push_back( SUBCLASS(eTYPE_MINECART_TNT )->addParent( eTYPE_MINECART ) ); classes->push_back( SUBCLASS(eTYPE_MINECART_CONTAINER )->addParent( eTYPE_MINECART ) ); classes->push_back( SUBCLASS(eTYPE_MINECART_CHEST )->addParent( eTYPE_MINECART_CONTAINER ) ); classes->push_back( SUBCLASS(eTYPE_MINECART_HOPPER )->addParent( eTYPE_MINECART_CONTAINER ) ); classes->push_back( SUBCLASS(eTYPE_FIREBALL )->addParent( eTYPE_ENTITY)->addParent(eTYPE_PROJECTILE ) ); classes->push_back( SUBCLASS(eTYPE_DRAGON_FIREBALL )->addParent( eTYPE_FIREBALL ) ); classes->push_back( SUBCLASS(eTYPE_WITHER_SKULL )->addParent( eTYPE_FIREBALL ) ); classes->push_back( SUBCLASS(eTYPE_LARGE_FIREBALL )->addParent( eTYPE_FIREBALL ) ); classes->push_back( SUBCLASS(eTYPE_SMALL_FIREBALL )->addParent( eTYPE_FIREBALL ) ); classes->push_back( SUBCLASS(eTYPE_THROWABLE )->addParent( eTYPE_ENTITY)->addParent(eTYPE_PROJECTILE ) ); classes->push_back( SUBCLASS(eTYPE_SNOWBALL )->addParent( eTYPE_THROWABLE ) ); classes->push_back( SUBCLASS(eTYPE_THROWNEGG )->addParent( eTYPE_THROWABLE ) ); classes->push_back( SUBCLASS(eTYPE_THROWNENDERPEARL )->addParent( eTYPE_THROWABLE ) ); classes->push_back( SUBCLASS(eTYPE_THROWNPOTION )->addParent( eTYPE_THROWABLE ) ); classes->push_back( SUBCLASS(eTYPE_THROWNEXPBOTTLE )->addParent( eTYPE_THROWABLE ) ); classes->push_back( SUBCLASS(eTYPE_HANGING_ENTITY )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_PAINTING )->addParent( eTYPE_HANGING_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_ITEM_FRAME )->addParent( eTYPE_HANGING_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_LEASHFENCEKNOT )->addParent( eTYPE_HANGING_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_GLOBAL_ENTITY )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_LIGHTNINGBOLT )->addParent( eTYPE_GLOBAL_ENTITY ) ); //classes->push_back( SUBCLASS(eTYPE_OTHER_ENTITIES )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_EXPERIENCEORB )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_EYEOFENDERSIGNAL )->addParent( eTYPE_ENTITY)->addParent(eTYPE_PROJECTILE ) ); classes->push_back( SUBCLASS(eTYPE_FIREWORKS_ROCKET )->addParent( eTYPE_ENTITY)->addParent(eTYPE_PROJECTILE ) ); classes->push_back( SUBCLASS(eTYPE_FISHINGHOOK )->addParent( eTYPE_ENTITY)->addParent(eTYPE_PROJECTILE ) ); classes->push_back( SUBCLASS(eTYPE_DELAYEDRELEASE )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_BOAT )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_FALLINGTILE )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_ITEMENTITY )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_PRIMEDTNT )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_ARROW )->addParent( eTYPE_ENTITY )->addParent(eTYPE_PROJECTILE ) ); classes->push_back( SUBCLASS(eTYPE_MULTIENTITY_MOB_PART )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_NETHER_SPHERE )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eTYPE_ENDER_CRYSTAL )->addParent( eTYPE_ENTITY ) ); classes->push_back( SUBCLASS(eType_BREAKINGITEMPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_BUBBLEPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_EXPLODEPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_FLAMEPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_FOOTSTEPPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_HEARTPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_LAVAPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_NOTEPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_NETHERPORTALPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_REDDUSTPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_SMOKEPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_SNOWSHOVELPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_SPLASHPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_TAKEANIMATIONPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_TERRAINPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_WATERDROPPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_CRITPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_CRITPARTICLE2)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_HUGEEXPLOSIONPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_HUGEEXPLOSIONSEEDPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_PLAYERCLOUDPARTICLEPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_SUSPENDEDPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_SUSPENDEDTOWNPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eTYPE_DRIPPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eTYPE_ENCHANTMENTTABLEPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eTYPE_SPELLPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eTYPE_DRAGONBREATHPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_ENDERPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_FIREWORKSSTARTERPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_FIREWORKSSPARKPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eType_FIREWORKSOVERLAYPARTICLE)->addParent(eTYPE_ENTITY) ); classes->push_back( SUBCLASS(eTYPE_TILEENTITY) ); classes->push_back( SUBCLASS(eTYPE_CHESTTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_MOBSPAWNERTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_FURNACETILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_SIGNTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_MUSICTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_RECORDPLAYERTILE )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_PISTONPIECEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_BREWINGSTANDTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_ENCHANTMENTTABLEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_THEENDPORTALTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_SKULLTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_ENDERCHESTTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_BEACONTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_COMMANDBLOCKTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_COMPARATORTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_DAYLIGHTDETECTORTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_HOPPERTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_DISPENSERTILEENTITY )->addParent( eTYPE_TILEENTITY ) ); classes->push_back( SUBCLASS(eTYPE_DROPPERTILEENTITY )->addParent( eTYPE_DISPENSERTILEENTITY ) ); //classes->push_back( SUBCLASS(eTYPE_OTHERS) ); classes->push_back( SUBCLASS(eType_NODE) ); classes->push_back( SUBCLASS(eType_ITEM) ); classes->push_back( SUBCLASS(eType_ITEMINSTANCE) ); classes->push_back( SUBCLASS(eType_MAPITEM) ); classes->push_back( SUBCLASS(eType_TILE) ); classes->push_back( SUBCLASS(eType_FIRETILE) ); vector< pair > m_falsePositives; vector< pair > m_falseNegatives; vector::iterator it1; for (it1=classes->begin(); it1!=classes->end(); it1++) { SubClass *current = *it1; //if ( current->justFlag() ) continue; vector::iterator it2; for (it2=classes->begin(); it2!=classes->end(); it2++) { SubClass *comparing = *it2; //if ( comparing->justFlag() ) continue; // We shouldn't be comparing to leaf classes anyway. //if ( comparing->m_isTerminal ) continue; eINSTANCEOF typeCurr, typeComp; typeCurr = current->m_id; typeComp = comparing->m_id; bool shouldDerive, doesDerive; { vector::iterator it3; it3 = find(current->m_parents.begin(), current->m_parents.end(), typeComp); shouldDerive = (typeComp == typeCurr) || (it3 != current->m_parents.end()); } doesDerive = eTYPE_DERIVED_FROM(typeComp, typeCurr); if (shouldDerive != doesDerive) { vector< pair > *errorArray; if (shouldDerive) errorArray = &m_falseNegatives; else errorArray = &m_falsePositives; errorArray->push_back( pair(comparing, current) ); } } } vector< pair >::iterator itrErr; for (itrErr = m_falsePositives.begin(); itrErr != m_falsePositives.end(); itrErr++) { SubClass *sub = itrErr->first, *super = itrErr->second; printf( "[Class.h] Error: '%s' incorrectly derives from '%s'.\n", sub->m_name.c_str(), super->m_name.c_str() ); } for (itrErr = m_falseNegatives.begin(); itrErr != m_falseNegatives.end(); itrErr++) { SubClass *sub = itrErr->first, *super = itrErr->second; printf( "[Class.h] Error: '%s' doesn't derive '%s'.\n", sub->m_name.c_str(), super->m_name.c_str() ); } if ( (m_falsePositives.size() > 0) || (m_falseNegatives.size() > 0) ) { __debugbreak(); } } }; #endif