#pragma once #include "Item.h" class Player; class Level; class BucketItem : public Item { private: int content; public: BucketItem(int id, int content); virtual bool TestUse(shared_ptr itemInstance, Level *level, shared_ptr player); virtual shared_ptr use(shared_ptr itemInstance, Level *level, shared_ptr player); bool emptyBucket(Level *level, int xt, int yt, int zt); };