#pragma once #include "Tile.h" #include "EntityTile.h" class TileEntity; class BaseEntityTile : public Tile, public EntityTile { protected: BaseEntityTile(int id, Material *material, bool isSolidRender = true); public: virtual void onPlace(Level *level, int x, int y, int z); virtual void onRemove(Level *level, int x, int y, int z, int id, int data); virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1); };