#pragma once #include "VillagerModel.h" class WitchModel : public VillagerModel { public: bool holdingItem; private: ModelPart *mole; ModelPart *hat; public: WitchModel(float g); virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity, unsigned int uiBitmaskOverrideAnim=0); int getModelVersion(); };