#pragma once #include "MobRenderer.h" class SquidRenderer : public MobRenderer { private: static ResourceLocation SQUID_LOCATION; public: SquidRenderer(Model *model, float shadow); virtual void render(shared_ptr mob, double x, double y, double z, float rot, float a); protected: virtual void setupRotations(shared_ptr _mob, float bob, float bodyRot, float a); virtual float getBob(shared_ptr _mob, float a); virtual ResourceLocation *getTextureLocation(shared_ptr mob); };