#pragma once #include "MobRenderer.h" class SpiderRenderer : public MobRenderer { private: static ResourceLocation SPIDER_LOCATION; static ResourceLocation SPIDER_EYES_LOCATION; public: SpiderRenderer(); protected: virtual float getFlipDegrees(shared_ptr spider); virtual int prepareArmor(shared_ptr _spider, int layer, float a); virtual ResourceLocation *getTextureLocation(shared_ptr mob); };