#pragma once #include "MobRenderer.h" class Silverfish; class SilverfishRenderer : public MobRenderer { private: //int modelVersion; static ResourceLocation SILVERFISH_LOCATION; public: SilverfishRenderer(); protected: float getFlipDegrees(shared_ptr spider); public: virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); virtual ResourceLocation *getTextureLocation(shared_ptr mob); protected: virtual int prepareArmor(shared_ptr _silverfish, int layer, float a); };