#pragma once #include "MobRenderer.h" class OcelotRenderer : public MobRenderer { private: static ResourceLocation CAT_BLACK_LOCATION; static ResourceLocation CAT_OCELOT_LOCATION; static ResourceLocation CAT_RED_LOCATION; static ResourceLocation CAT_SIAMESE_LOCATION; public: OcelotRenderer(Model *model, float shadow); virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); protected: virtual ResourceLocation *getTextureLocation(shared_ptr entity); virtual void scale(shared_ptr _mob, float a); };