#pragma once #include "EntityRenderer.h" class ItemFrameRenderer : public EntityRenderer { private: static ResourceLocation MAP_BACKGROUND_LOCATION; Icon *backTexture; public: void registerTerrainTextures(IconRegister *iconRegister); virtual void render(shared_ptr _itemframe, double x, double y, double z, float rot, float a); private: void drawFrame(shared_ptr itemFrame); void drawItem(shared_ptr entity); };