#pragma once #include "EntityRenderer.h" class Model; class EnderCrystalRenderer : public EntityRenderer { private: int currentModel; Model *model; static ResourceLocation ENDER_CRYSTAL_LOCATION; public: EnderCrystalRenderer(); virtual void render(shared_ptr _crystal, double x, double y, double z, float rot, float a); virtual ResourceLocation *getTextureLocation(shared_ptr mob); };