#include "stdafx.h" #include "UI.h" #include "UIComponent_DebugUIMarketingGuide.h" UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = (F64)0; // WIN64 #if defined _XBOX value[0].number = (F64)1; #elif defined _DURANGO value[0].number = (F64)2; #elif defined __PS3__ value[0].number = (F64)3; #elif defined __ORBIS__ value[0].number = (F64)4; #elif defined __PSVITA__ value[0].number = (F64)5; #elif defined _WINDOWS64 value[0].number = (F64)0; #endif IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value ); } wstring UIComponent_DebugUIMarketingGuide::getMoviePath() { return L"DebugUIMarketingGuide"; }