# Compile Instructions ## Visual Studio (`.sln`) 1. Open `MinecraftConsoles.sln` in Visual Studio 2022. 2. Set `Minecraft.Client` as the Startup Project. 3. Select configuration: - `Debug` (recommended), or - `Release` 4. Select platform: `Windows64`. 5. Build and run: - `Build > Build Solution` (or `Ctrl+Shift+B`) - Start debugging with `F5`. ## CMake (Windows x64) Configure (use your VS Community instance explicitly): ```powershell cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community" ``` Build Debug: ```powershell cmake --build build --config Debug --target MinecraftClient ``` Build Release: ```powershell cmake --build build --config Release --target MinecraftClient ``` Run executable: ```powershell cd .\build\Debug .\MinecraftClient.exe ``` Notes: - The CMake build is Windows-only and x64-only. - Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment. - Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants). - The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.