#include "stdafx.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.ai.attributes.h" #include "net.minecraft.world.entity.player.h" #include "net.minecraft.world.entity.monster.h" #include "net.minecraft.world.level.tile.h" #include "WeaponItem.h" WeaponItem::WeaponItem(int id, const Tier *tier) : Item(id), tier( tier ) { maxStackSize = 1; setMaxDamage(tier->getUses()); damage = 4 + tier->getAttackDamageBonus(); } float WeaponItem::getTierDamage() { return tier->getAttackDamageBonus(); } float WeaponItem::getDestroySpeed(shared_ptr itemInstance, Tile *tile) { if (tile->id == Tile::web_Id) { // swords can quickly cut web return 15; } // this change modifies which tiles the swords can destroy in creative // mode (>1 == yes) Material *material = tile->material; if (material == Material::plant || material == Material::replaceable_plant || material == Material::coral || material == Material::leaves || material == Material::vegetable) { return 1.5f; } return 1.0f; } bool WeaponItem::hurtEnemy(shared_ptr itemInstance, shared_ptr mob, shared_ptr attacker) { itemInstance->hurtAndBreak(1, attacker); return true; } bool WeaponItem::mineBlock(shared_ptr itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr owner) { // Don't damage weapons if the tile can be destroyed in one hit. if (Tile::tiles[tile]->getDestroySpeed(level, x, y, z) != 0.0) itemInstance->hurtAndBreak(2, owner); return true; } bool WeaponItem::isHandEquipped() { return true; } UseAnim WeaponItem::getUseAnimation(shared_ptr itemInstance) { return UseAnim_block; } int WeaponItem::getUseDuration(shared_ptr itemInstance) { return 20 * 60 * 60; // Block for a maximum of one hour! } shared_ptr WeaponItem::use(shared_ptr instance, Level *level, shared_ptr player) { player->startUsingItem(instance, getUseDuration(instance)); return instance; } bool WeaponItem::canDestroySpecial(Tile *tile) { return tile->id == Tile::web_Id; } int WeaponItem::getEnchantmentValue() { return tier->getEnchantmentValue(); } const Item::Tier *WeaponItem::getTier() { return tier; } bool WeaponItem::isValidRepairItem(shared_ptr source, shared_ptr repairItem) { if (tier->getTierItemId() == repairItem->id) { return true; } return Item::isValidRepairItem(source, repairItem); } attrAttrModMap *WeaponItem::getDefaultAttributeModifiers() { attrAttrModMap *result = Item::getDefaultAttributeModifiers(); result->insert(attrAttrModMap::value_type( SharedMonsterAttributes::ATTACK_DAMAGE->getId(), new AttributeModifier(eModifierId_ITEM_BASEDAMAGE, damage, AttributeModifier::OPERATION_ADDITION) ) ); return result; }