#include "stdafx.h" #include "XUI_Ctrl_MobEffect.h" LPCWSTR CXuiCtrlMobEffect::iconFrameNames[MobEffect::e_MobEffectIcon_COUNT]= { L"Normal", L"Blindness", L"Fire_Resistance", L"Haste", L"Hunger", L"Invisibility", L"Jump_Boost", L"Mining_Fatigue", L"Nausea", L"Night_Vision", L"Poison", L"Regeneration", L"Resistance", L"Slowness", L"Speed", L"Strength", L"Water_Breathing", L"Weakness", }; HRESULT CXuiCtrlMobEffect::OnInit(XUIMessageInit* pInitData, BOOL& rfHandled) { m_icon = MobEffect::e_MobEffectIcon_None; m_name = L""; m_duration = L""; return S_OK; } HRESULT CXuiCtrlMobEffect::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled) { if( pGetSourceTextData->iData == 1 ) { pGetSourceTextData->szText = m_name.c_str(); pGetSourceTextData->bDisplay = TRUE; if(FAILED(PlayVisualRange(iconFrameNames[m_icon],NULL,iconFrameNames[m_icon]))) { PlayVisualRange(L"Normal",NULL,L"Normal"); } bHandled = TRUE; } else if( pGetSourceTextData->iData == 2 ) { pGetSourceTextData->szText = m_duration.c_str(); pGetSourceTextData->bDisplay = TRUE; bHandled = TRUE; } return S_OK; } void CXuiCtrlMobEffect::setIcon(MobEffect::EMobEffectIcon icon) { m_icon = icon; } void CXuiCtrlMobEffect::setName(const wstring &name) { m_name = name; } void CXuiCtrlMobEffect::setDuration(const wstring &duration) { m_duration = duration; }