#pragma once #include "UIScene.h" class UIScene_SaveMessage : public UIScene { private: enum EControls { eControl_Confirm, }; bool m_bIgnoreInput; UIControl_Button m_buttonConfirm; UIControl_Label m_labelDescription; IggyName m_funcAutoResize; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_buttonConfirm, "Confirm") UI_MAP_ELEMENT(m_labelDescription, "Description") UI_MAP_NAME( m_funcAutoResize, L"AutoResize") UI_END_MAP_ELEMENTS_AND_NAMES() #if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__) static int DeleteOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result); #endif public: UIScene_SaveMessage(int iPad, void *initData, UILayer *parentLayer); ~UIScene_SaveMessage(); virtual EUIScene getSceneType() { return eUIScene_SaveMessage;} // Returns true if this scene has focus for the pad passed in #ifndef __PS3__ virtual bool hasFocus(int iPad) { return bHasFocus; } #endif virtual void updateTooltips(); protected: virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); virtual void handleTimerComplete(int id); protected: void handlePress(F64 controlId, F64 childId); virtual long long getDefaultGtcButtons() { return 0; } };