#pragma once #include "ConsoleGenerateStructureAction.h" class StructurePiece; class Level; class BoundingBox; class XboxStructureActionPlaceBlock : public ConsoleGenerateStructureAction { protected: int m_x, m_y, m_z, m_tile, m_data; public: XboxStructureActionPlaceBlock(); virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_PlaceBlock; } virtual int getEndX() { return m_x; } virtual int getEndY() { return m_y; } virtual int getEndZ() { return m_z; } virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs); virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); bool placeBlockInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB); };