#pragma once #include "DLCFile.h" class DLCTextureFile : public DLCFile { private: bool m_bIsAnim; wstring m_animString; PBYTE m_pbData; DWORD m_dwBytes; public: DLCTextureFile(const wstring &path); virtual void addData(PBYTE pbData, DWORD dwBytes); virtual PBYTE getData(DWORD &dwBytes); virtual void addParameter(DLCManager::EDLCParameterType type, const wstring &value); virtual wstring getParameterAsString(DLCManager::EDLCParameterType type); virtual bool getParameterAsBool(DLCManager::EDLCParameterType type); };