#include "stdafx.h" #include "net.minecraft.h" #include "net.minecraft.core.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.item.h" #include "DefaultDispenseItemBehavior.h" shared_ptr DefaultDispenseItemBehavior::dispense(BlockSource *source, shared_ptr dispensed) { eOUTCOME outcome = DISPENCED_ITEM; shared_ptr result = execute(source, dispensed, outcome); playSound(source, outcome); playAnimation(source, DispenserTile::getFacing(source->getData()), outcome); return result; } shared_ptr DefaultDispenseItemBehavior::execute(BlockSource *source, shared_ptr dispensed, eOUTCOME &outcome) { FacingEnum *facing = DispenserTile::getFacing(source->getData()); Position *position = DispenserTile::getDispensePosition(source); shared_ptr itemInstance = dispensed->remove(1); spawnItem(source->getWorld(), itemInstance, 6, facing, position); delete position; outcome = DISPENCED_ITEM; return dispensed; } void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr item, int accuracy, FacingEnum *facing, Position *position) { double spawnX = position->getX(); double spawnY = position->getY(); double spawnZ = position->getZ(); shared_ptr itemEntity = shared_ptr(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item)); double pow = world->random->nextDouble() * 0.1 + 0.2; itemEntity->xd = facing->getStepX() * pow; itemEntity->yd = .2f; itemEntity->zd = facing->getStepZ() * pow; itemEntity->xd += world->random->nextGaussian() * 0.0075f * accuracy; itemEntity->yd += world->random->nextGaussian() * 0.0075f * accuracy; itemEntity->zd += world->random->nextGaussian() * 0.0075f * accuracy; world->addEntity(itemEntity); } void DefaultDispenseItemBehavior::playSound(BlockSource *source, eOUTCOME outcome) { if (outcome != LEFT_ITEM) { source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); } else { // some negative sound effect? source->getWorld()->levelEvent(LevelEvent::SOUND_CLICK_FAIL, source->getBlockX(), source->getBlockY(), source->getBlockZ(), 0); } } void DefaultDispenseItemBehavior::playAnimation(BlockSource *source, FacingEnum *facing, eOUTCOME outcome) { if (outcome != LEFT_ITEM) { source->getWorld()->levelEvent(LevelEvent::PARTICLES_SHOOT, source->getBlockX(), source->getBlockY(), source->getBlockZ(), getLevelEventDataFrom(facing)); } else { } } int DefaultDispenseItemBehavior::getLevelEventDataFrom(FacingEnum *facing) { return facing->getStepX() + 1 + (facing->getStepZ() + 1) * 3; }