#pragma once #include "../media/xuiscene_savemessage.h" class CScene_SaveMessage : public CXuiSceneImpl { protected: CXuiControl m_button; CXuiControl m_SaveMessage; XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx) XUI_ON_XM_TIMER( OnTimer ) XUI_END_MSG_MAP() BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_ConfirmButton, m_button) MAP_CONTROL(IDC_Description, m_SaveMessage) END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); HRESULT OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled); bool m_bIgnoreInput; public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_SaveMessage, L"CScene_SaveMessage", XUI_CLASS_SCENE ) };