#include "stdafx.h" #include "UI.h" #include "UIScene_SettingsOptionsMenu.h" #if defined(_XBOX_ONE) #define _ENABLE_LANGUAGE_SELECT #endif int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4]= { IDS_DIFFICULTY_PEACEFUL, IDS_DIFFICULTY_EASY, IDS_DIFFICULTY_NORMAL, IDS_DIFFICULTY_HARD }; int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4]= { IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY, IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD }; UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { m_bNavigateToLanguageSelector = false; // Setup all the Iggy references we need for this scene initialiseMovie(); m_bNotInGame=(Minecraft::GetInstance()->level==NULL); m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)); m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0)); m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0)); // check if we should display the mash-up option if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF) { // the mash-up option is needed m_bMashUpWorldsUnhideOption=true; m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,eControl_ShowMashUpWorlds,false); } else { //m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false); removeControl(&m_checkboxMashupWorlds, true); m_bMashUpWorldsUnhideOption=false; } unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave); wchar_t autosaveLabels[9][256]; for(unsigned int i = 0; i < 9; ++i) { if(i==0) { swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF )); } else { swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES )); } } m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels); m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue); #if defined(_XBOX_ONE) || defined(__ORBIS__) removeControl(&m_sliderAutosave,true); #endif ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty); wchar_t difficultyLabels[4][256]; for(unsigned int i = 0; i < 4; ++i) { swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i])); } m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels); m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue); wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]); EHTMLFontSize size = eHTMLSize_Normal; if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags,64,L"",app.GetHTMLColour(eHTMLColor_White)); wsText= startTags + wsText; m_labelDifficultyText.init(wsText); // If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty // only the primary player gets to change the autosave and difficulty settings bool bRemoveDifficulty=false; bool bRemoveAutosave=false; bool bRemoveInGameGamertags=false; bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; if(!bPrimaryPlayer) { bRemoveDifficulty=true; bRemoveAutosave=true; bRemoveInGameGamertags=true; } if(!bNotInGame) // in the game { bRemoveDifficulty=true; if(!g_NetworkManager.IsHost()) { bRemoveAutosave=true; bRemoveInGameGamertags=true; } } if(bRemoveDifficulty) { m_labelDifficultyText.setVisible( false ); removeControl(&m_sliderDifficulty, true); } if(bRemoveAutosave) { removeControl(&m_sliderAutosave, true); } if(bRemoveInGameGamertags) { removeControl(&m_checkboxInGameGamertags, true); } // 4J-JEV: Changing languages in-game will produce many a bug. // MGH - disabled the language select for the patch build, we'll re-enable afterwards // 4J Stu - Removed it with a preprocessor def as we turn this off in various places #ifdef _ENABLE_LANGUAGE_SELECT if (app.GetGameStarted()) { removeControl( &m_buttonLanguageSelect, false ); } else { m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages); } #else removeControl( &m_buttonLanguageSelect, false ); #endif doHorizontalResizeCheck(); if(app.GetLocalPlayerCount()>1) { #if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); #endif } m_labelDifficultyText.disableReinitialisation(); } UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu() { } void UIScene_SettingsOptionsMenu::tick() { UIScene::tick(); if (m_bNavigateToLanguageSelector) { m_bNavigateToLanguageSelector = false; setGameSettings(); ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector); } } wstring UIScene_SettingsOptionsMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"SettingsOptionsMenuSplit"; } else { return L"SettingsOptionsMenu"; } } void UIScene_SettingsOptionsMenu::updateTooltips() { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } void UIScene_SettingsOptionsMenu::updateComponents() { bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false); if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,RenderManager.IsHiDef()); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); } } void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { ui.AnimateKeyPress(iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { setGameSettings(); navigateBack(); } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId) { //CD - Added for audio ui.PlayUISFX(eSFX_Press); switch((int)controlId) { case eControl_Languages: m_bNavigateToLanguageSelector = true; break; } } void UIScene_SettingsOptionsMenu::handleReload() { m_bNavigateToLanguageSelector = false; m_checkboxViewBob.init(IDS_VIEW_BOBBING,eControl_ViewBob,(app.GetGameSettings(m_iPad,eGameSetting_ViewBob)!=0)); m_checkboxShowHints.init(IDS_HINTS,eControl_ShowHints,(app.GetGameSettings(m_iPad,eGameSetting_Hints)!=0)); m_checkboxShowTooltips.init(IDS_IN_GAME_TOOLTIPS,eControl_ShowTooltips,(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)!=0)); m_checkboxInGameGamertags.init(IDS_IN_GAME_GAMERTAGS,eControl_InGameGamertags,(app.GetGameSettings(m_iPad,eGameSetting_GamertagsVisible)!=0)); // check if we should display the mash-up option if(m_bNotInGame && app.GetMashupPackWorlds(m_iPad)!=0xFFFFFFFF) { // the mash-up option is needed m_bMashUpWorldsUnhideOption=true; } else { //m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false); removeControl(&m_checkboxMashupWorlds, true); m_bMashUpWorldsUnhideOption=false; } unsigned char ucValue=app.GetGameSettings(m_iPad,eGameSetting_Autosave); wchar_t autosaveLabels[9][256]; for(unsigned int i = 0; i < 9; ++i) { if(i==0) { swprintf( autosaveLabels[i], 256, L"%ls", app.GetString( IDS_SLIDER_AUTOSAVE_OFF )); } else { swprintf( autosaveLabels[i], 256, L"%ls: %d %ls", app.GetString( IDS_SLIDER_AUTOSAVE ),i*15, app.GetString( IDS_MINUTES )); } } m_sliderAutosave.setAllPossibleLabels(9,autosaveLabels); m_sliderAutosave.init(autosaveLabels[ucValue],eControl_Autosave,0,8,ucValue); #if defined(_XBOX_ONE) || defined(__ORBIS__) removeControl(&m_sliderAutosave,true); #endif ucValue = app.GetGameSettings(m_iPad,eGameSetting_Difficulty); wchar_t difficultyLabels[4][256]; for(unsigned int i = 0; i < 4; ++i) { swprintf( difficultyLabels[i], 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[i])); } m_sliderDifficulty.setAllPossibleLabels(4,difficultyLabels); m_sliderDifficulty.init(difficultyLabels[ucValue],eControl_Difficulty,0,3,ucValue); wstring wsText=app.GetString(m_iDifficultySettingA[app.GetGameSettings(m_iPad,eGameSetting_Difficulty)]); EHTMLFontSize size = eHTMLSize_Normal; if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags,64,L"",app.GetHTMLColour(eHTMLColor_White)); wsText= startTags + wsText; m_labelDifficultyText.init(wsText); // If you are in-game, only the game host can change in-game gamertags, and you can't change difficulty // only the primary player gets to change the autosave and difficulty settings bool bRemoveDifficulty=false; bool bRemoveAutosave=false; bool bRemoveInGameGamertags=false; bool bNotInGame=(Minecraft::GetInstance()->level==NULL); bool bPrimaryPlayer = ProfileManager.GetPrimaryPad()==m_iPad; if(!bPrimaryPlayer) { bRemoveDifficulty=true; bRemoveAutosave=true; bRemoveInGameGamertags=true; } if(!bNotInGame) // in the game { bRemoveDifficulty=true; if(!g_NetworkManager.IsHost()) { bRemoveAutosave=true; bRemoveInGameGamertags=true; } } if(bRemoveDifficulty) { m_labelDifficultyText.setVisible( false ); removeControl(&m_sliderDifficulty, true); } if(bRemoveAutosave) { removeControl(&m_sliderAutosave, true); } if(bRemoveInGameGamertags) { removeControl(&m_checkboxInGameGamertags, true); } // MGH - disabled the language select for the patch build, we'll re-enable afterwards // 4J Stu - Removed it with a preprocessor def as we turn this off in various places #ifdef _ENABLE_LANGUAGE_SELECT // 4J-JEV: Changing languages in-game will produce many a bug. if (app.GetGameStarted()) { removeControl( &m_buttonLanguageSelect, false ); } else { } #else removeControl( &m_buttonLanguageSelect, false ); #endif doHorizontalResizeCheck(); } void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId, F64 currentValue) { int value = (int)currentValue; switch((int)sliderId) { case eControl_Autosave: m_sliderAutosave.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Autosave,value); // Update the autosave timer app.SetAutosaveTimerTime(); break; case eControl_Difficulty: m_sliderDifficulty.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Difficulty,value); wstring wsText=app.GetString(m_iDifficultySettingA[value]); EHTMLFontSize size = eHTMLSize_Normal; if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { size = eHTMLSize_Splitscreen; } wchar_t startTags[64]; swprintf(startTags,64,L"",app.GetHTMLColour(eHTMLColor_White)); wsText= startTags + wsText; m_labelDifficultyText.setLabel(wsText.c_str()); break; } } void UIScene_SettingsOptionsMenu::setGameSettings() { // check the checkboxes app.SetGameSettings(m_iPad,eGameSetting_ViewBob,m_checkboxViewBob.IsChecked()?1:0); app.SetGameSettings(m_iPad,eGameSetting_GamertagsVisible,m_checkboxInGameGamertags.IsChecked()?1:0); app.SetGameSettings(m_iPad,eGameSetting_Hints,m_checkboxShowHints.IsChecked()?1:0); app.SetGameSettings(m_iPad,eGameSetting_Tooltips,m_checkboxShowTooltips.IsChecked()?1:0); // the mashup option will only be shown if some worlds have been previously hidden if(m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked()) { // unhide all worlds app.EnableMashupPackWorlds(m_iPad); } // 4J-PB - don't action changes here or we might write to the profile on backing out here and then get a change in the settings all, and write again on backing out there //app.CheckGameSettingsChanged(true,pInputData->UserIndex); }