Fayaz Shaikh
9372887aef
Fix for any aspect ratio in 3D Environments ( #320 )
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* Add initial AnyAspectRatio support
* Remove some logic that didn't work
* Remove rogue back slash
* Remove more remnants
* Update UILayer.h
* Update some comments
* Remove WIP UI changes
* Fix diffs
* Remove UI resize call from `UpdateAspectRatio`
* handle merge conflict
* Update to C++ style static cast
* Fix syntax
2026-03-05 02:13:58 +07:00
Fayaz Shaikh
0b1e51f620
Cleaner implementation of support dynamic resizing aspect ratio ( #228 )
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* Add dynamic resolution
* Clean up implementation
* Use existing ints instead of new ones
* Remove WM_SIZE argument (unecessary now that we directly use g_iScreenWidth and g_iScreenHeight)
2026-03-03 10:11:16 +07:00
void_17
a5e3cb04b3
Remove #203 core code before a cleaner implementation
2026-03-03 08:45:26 +07:00
Fayaz Shaikh
41ded31af8
Add dynamic resolution ( #203 )
2026-03-03 06:04:53 +07:00
daoge_cmd
b691c43c44
Initial commit
2026-03-01 12:16:08 +08:00