Replace CopyAssets.cmake with multithreaded Robocopy (and rsync) implementation. (#410)
* Replace CopyAssets.cmake with Robocopy implementation. * Replace CopyAssets.cmake with Robocopy implementation.
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@@ -1,107 +0,0 @@
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if(NOT DEFINED PROJECT_SOURCE_DIR OR NOT DEFINED OUTPUT_DIR OR NOT DEFINED CONFIGURATION)
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message(FATAL_ERROR "CopyAssets.cmake requires PROJECT_SOURCE_DIR, OUTPUT_DIR, and CONFIGURATION.")
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endif()
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# Some generators may pass quoted values (e.g. "Debug"); normalize that.
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string(REPLACE "\"" "" PROJECT_SOURCE_DIR "${PROJECT_SOURCE_DIR}")
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string(REPLACE "\"" "" OUTPUT_DIR "${OUTPUT_DIR}")
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string(REPLACE "\"" "" CONFIGURATION "${CONFIGURATION}")
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set(_project_dir "${PROJECT_SOURCE_DIR}/Minecraft.Client")
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function(copy_tree_if_exists src_rel dst_rel)
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set(_src "${_project_dir}/${src_rel}")
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set(_dst "${OUTPUT_DIR}/${dst_rel}")
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if(EXISTS "${_src}")
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file(MAKE_DIRECTORY "${_dst}")
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file(GLOB_RECURSE _files RELATIVE "${_src}" "${_src}/*")
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foreach(_file IN LISTS _files) # if not a source file
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if(NOT _file MATCHES "\\.(cpp|c|h|hpp|xml|lang)$")
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set(_full_src "${_src}/${_file}")
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set(_full_dst "${_dst}/${_file}")
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if(IS_DIRECTORY "${_full_src}")
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file(MAKE_DIRECTORY "${_full_dst}")
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else()
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get_filename_component(_dst_dir "${_full_dst}" DIRECTORY)
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file(MAKE_DIRECTORY "${_dst_dir}")
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execute_process(
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COMMAND "${CMAKE_COMMAND}" -E copy_if_different
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"${_full_src}" "${_full_dst}"
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)
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endif()
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endif()
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endforeach()
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endif()
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endfunction()
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function(ensure_dir rel_path)
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file(MAKE_DIRECTORY "${OUTPUT_DIR}/${rel_path}")
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endfunction()
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function(copy_file_if_exists src_rel dst_rel)
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set(_src "${PROJECT_SOURCE_DIR}/${src_rel}")
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set(_dst "${OUTPUT_DIR}/${dst_rel}")
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get_filename_component(_dst_dir "${_dst}" DIRECTORY)
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file(MAKE_DIRECTORY "${_dst_dir}")
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if(EXISTS "${_src}")
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execute_process(
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COMMAND "${CMAKE_COMMAND}" -E copy_if_different
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"${_src}" "${_dst}"
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)
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endif()
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endfunction()
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function(copy_first_existing dst_rel)
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set(_copied FALSE)
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foreach(_candidate IN LISTS ARGN)
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if(EXISTS "${PROJECT_SOURCE_DIR}/${_candidate}")
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copy_file_if_exists("${_candidate}" "${dst_rel}")
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set(_copied TRUE)
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break()
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endif()
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endforeach()
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if(NOT _copied)
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message(WARNING "Runtime file not found for ${dst_rel}. Checked: ${ARGN}")
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endif()
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endfunction()
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function(remove_directory_if_exists rel_path)
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set(_dir "${OUTPUT_DIR}/${rel_path}")
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if(EXISTS "${_dir}")
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file(REMOVE_RECURSE "${_dir}")
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endif()
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endfunction()
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copy_tree_if_exists("Durango/Sound" "Windows64/Sound")
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copy_tree_if_exists("music" "music")
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copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
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copy_file_if_exists("Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/MediaWindows64.arc")
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copy_tree_if_exists("Common/res" "Common/res")
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copy_tree_if_exists("Common/Trial" "Common/Trial")
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copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
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copy_tree_if_exists("DurangoMedia" "Windows64Media")
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copy_tree_if_exists("Windows64Media" "Windows64Media")
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remove_directory_if_exists("Windows64Media/Layout")
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# Some runtime code asserts if this directory tree is missing.
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ensure_dir("Windows64/GameHDD")
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# Keep legacy runtime redistributables in a familiar location.
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copy_tree_if_exists("Windows64/Miles/lib/redist64" "redist64")
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copy_tree_if_exists("Windows64/Iggy/lib/redist64" "redist64")
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# Runtime DLLs required at launch.
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copy_first_existing("iggy_w64.dll"
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"Minecraft.Client/Windows64/Iggy/lib/redist64/iggy_w64.dll"
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"x64/${CONFIGURATION}/iggy_w64.dll"
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)
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copy_first_existing("mss64.dll"
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"Minecraft.Client/Windows64/Miles/lib/redist64/mss64.dll"
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"x64/${CONFIGURATION}/mss64.dll"
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)
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