fix: ignore dedicated server properties in normal world startup

This commit is contained in:
daoge_cmd
2026-03-05 01:23:29 +08:00
parent 870d3e4b68
commit ef66f6736d
2 changed files with 47 additions and 22 deletions

View File

@@ -31,6 +31,9 @@
#include "..\Minecraft.World\net.minecraft.world.item.h"
#include "..\Minecraft.World\net.minecraft.world.item.enchantment.h"
#include "..\Minecraft.World\net.minecraft.world.damagesource.h"
#ifdef _WINDOWS64
#include "Windows64\Network\WinsockNetLayer.h"
#endif
#include <sstream>
#ifdef SPLIT_SAVES
#include "..\Minecraft.World\ConsoleSaveFileSplit.h"
@@ -83,6 +86,30 @@ bool MinecraftServer::s_slowQueuePacketSent = false;
unordered_map<wstring, int> MinecraftServer::ironTimers;
static bool ShouldUseDedicatedServerProperties()
{
#ifdef _WINDOWS64
return g_Win64DedicatedServer;
#else
return false;
#endif
}
static int GetDedicatedServerInt(Settings *settings, const wchar_t *key, int defaultValue)
{
return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getInt(key, defaultValue) : defaultValue;
}
static bool GetDedicatedServerBool(Settings *settings, const wchar_t *key, bool defaultValue)
{
return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getBoolean(key, defaultValue) : defaultValue;
}
static wstring GetDedicatedServerString(Settings *settings, const wchar_t *key, const wstring &defaultValue)
{
return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getString(key, defaultValue) : defaultValue;
}
static void PrintConsoleLine(const wchar_t *prefix, const wstring &message)
{
wprintf(L"%ls%ls\n", prefix, message.c_str());
@@ -589,14 +616,14 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
#endif
settings = new Settings(new File(L"server.properties"));
app.SetGameHostOption(eGameHostOption_Difficulty, settings->getInt(L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
app.SetGameHostOption(eGameHostOption_GameType, settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
app.SetGameHostOption(eGameHostOption_Structures, settings->getBoolean(L"generate-structures", app.GetGameHostOption(eGameHostOption_Structures) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BonusChest, settings->getBoolean(L"bonus-chest", app.GetGameHostOption(eGameHostOption_BonusChest) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_PvP, settings->getBoolean(L"pvp", app.GetGameHostOption(eGameHostOption_PvP) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TrustPlayers, settings->getBoolean(L"trust-players", app.GetGameHostOption(eGameHostOption_TrustPlayers) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FireSpreads, settings->getBoolean(L"fire-spreads", app.GetGameHostOption(eGameHostOption_FireSpreads) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TNT, settings->getBoolean(L"tnt", app.GetGameHostOption(eGameHostOption_TNT) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_Difficulty, GetDedicatedServerInt(settings, L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
app.SetGameHostOption(eGameHostOption_GameType, GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
app.SetGameHostOption(eGameHostOption_Structures, GetDedicatedServerBool(settings, L"generate-structures", app.GetGameHostOption(eGameHostOption_Structures) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_BonusChest, GetDedicatedServerBool(settings, L"bonus-chest", app.GetGameHostOption(eGameHostOption_BonusChest) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_PvP, GetDedicatedServerBool(settings, L"pvp", app.GetGameHostOption(eGameHostOption_PvP) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TrustPlayers, GetDedicatedServerBool(settings, L"trust-players", app.GetGameHostOption(eGameHostOption_TrustPlayers) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_FireSpreads, GetDedicatedServerBool(settings, L"fire-spreads", app.GetGameHostOption(eGameHostOption_FireSpreads) > 0) ? 1 : 0);
app.SetGameHostOption(eGameHostOption_TNT, GetDedicatedServerBool(settings, L"tnt", app.GetGameHostOption(eGameHostOption_TNT) > 0) ? 1 : 0);
app.DebugPrintf("\n*** SERVER SETTINGS ***\n");
app.DebugPrintf("ServerSettings: host-friends-only is %s\n",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
@@ -615,13 +642,13 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
//motd = settings->getString(L"motd", L"A Minecraft Server");
//motd.replace('<27>', '$');
setAnimals(settings->getBoolean(L"spawn-animals", true));
setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
setAnimals(GetDedicatedServerBool(settings, L"spawn-animals", true));
setNpcsEnabled(GetDedicatedServerBool(settings, L"spawn-npcs", true));
setPvpAllowed(app.GetGameHostOption( eGameHostOption_PvP )>0?true:false);
// 4J Stu - We should never have hacked clients flying when they shouldn't be like the PC version, so enable flying always
// Fix for #46612 - TU5: Code: Multiplayer: A client can be banned for flying when accidentaly being blown by dynamite
setFlightAllowed(settings->getBoolean(L"allow-flight", true));
setFlightAllowed(GetDedicatedServerBool(settings, L"allow-flight", true));
// 4J Stu - Enabling flight to stop it kicking us when we use it
#ifdef _DEBUG_MENUS_ENABLED
@@ -667,7 +694,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
__int64 levelNanoTime = System::nanoTime();
wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : settings->getString(L"level-name", L"world");
wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : GetDedicatedServerString(settings, L"level-name", L"world");
wstring levelTypeString;
bool gameRuleUseFlatWorld = false;
@@ -677,11 +704,11 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
}
if(gameRuleUseFlatWorld || app.GetGameHostOption(eGameHostOption_LevelType)>0)
{
levelTypeString = settings->getString(L"level-type", L"flat");
levelTypeString = GetDedicatedServerString(settings, L"level-type", L"flat");
}
else
{
levelTypeString = settings->getString(L"level-type",L"default");
levelTypeString = GetDedicatedServerString(settings, L"level-type",L"default");
}
LevelType *pLevelType = LevelType::getLevelType(levelTypeString);
@@ -702,7 +729,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
#endif
}
setMaxBuildHeight(settings->getInt(L"max-build-height", Level::maxBuildHeight));
setMaxBuildHeight(GetDedicatedServerInt(settings, L"max-build-height", Level::maxBuildHeight));
setMaxBuildHeight(((getMaxBuildHeight() + 8) / 16) * 16);
setMaxBuildHeight(Mth::clamp(getMaxBuildHeight(), 64, Level::maxBuildHeight));
//settings->setProperty(L"max-build-height", maxBuildHeight);
@@ -851,7 +878,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
// 4J TODO - free levels here if there are already some?
levels = ServerLevelArray(3);
int gameTypeId = settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
int gameTypeId = GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
GameType *gameType = LevelSettings::validateGameType(gameTypeId);
app.DebugPrintf("Default game type: %d\n" , gameTypeId);
@@ -950,7 +977,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
#if DEBUG_SERVER_DONT_SPAWN_MOBS
levels[i]->setSpawnSettings(false, false);
#else
levels[i]->setSpawnSettings(settings->getBoolean(L"spawn-monsters", true), animals);
levels[i]->setSpawnSettings(GetDedicatedServerBool(settings, L"spawn-monsters", true), animals);
#endif
levels[i]->getLevelData()->setGameType(gameType);
@@ -1038,7 +1065,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
for (int i = 0; i < levels.length ; i++)
{
// logger.info("Preparing start region for level " + i);
if (i == 0 || settings->getBoolean(L"allow-nether", true))
if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
{
ServerLevel *level = levels[i];
if(levelChunksNeedConverted)
@@ -1780,7 +1807,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
MinecraftServer::setTimeOfDayAtEndOfTick = false;
for (unsigned int i = 0; i < levels.length; i++)
{
if (i == 0 || settings->getBoolean(L"allow-nether", true))
if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
{
ServerLevel *level = levels[i];
level->setDayTime( MinecraftServer::setTimeOfDay );

View File

@@ -53,14 +53,12 @@ PlayerList::PlayerList(MinecraftServer *server)
//int viewDistance = server->settings->getInt(L"view-distance", 10);
maxPlayers = server->settings->getInt(L"max-players", 20);
doWhiteList = false;
#ifdef _WINDOWS64
maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
#else
maxPlayers = server->settings->getInt(L"max-players", 20);
#endif
doWhiteList = false;
InitializeCriticalSection(&m_kickPlayersCS);
InitializeCriticalSection(&m_closePlayersCS);
}