fix: ignore dedicated server properties in normal world startup
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@@ -53,14 +53,12 @@ PlayerList::PlayerList(MinecraftServer *server)
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//int viewDistance = server->settings->getInt(L"view-distance", 10);
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maxPlayers = server->settings->getInt(L"max-players", 20);
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doWhiteList = false;
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#ifdef _WINDOWS64
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maxPlayers = MINECRAFT_NET_MAX_PLAYERS;
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#else
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maxPlayers = server->settings->getInt(L"max-players", 20);
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#endif
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doWhiteList = false;
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InitializeCriticalSection(&m_kickPlayersCS);
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InitializeCriticalSection(&m_closePlayersCS);
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}
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