fix: ignore dedicated server properties in normal world startup
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@@ -31,6 +31,9 @@
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\net.minecraft.world.item.enchantment.h"
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#include "..\Minecraft.World\net.minecraft.world.damagesource.h"
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#ifdef _WINDOWS64
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#include "Windows64\Network\WinsockNetLayer.h"
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#endif
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#include <sstream>
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#ifdef SPLIT_SAVES
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#include "..\Minecraft.World\ConsoleSaveFileSplit.h"
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@@ -83,6 +86,30 @@ bool MinecraftServer::s_slowQueuePacketSent = false;
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unordered_map<wstring, int> MinecraftServer::ironTimers;
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static bool ShouldUseDedicatedServerProperties()
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{
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#ifdef _WINDOWS64
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return g_Win64DedicatedServer;
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#else
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return false;
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#endif
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}
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static int GetDedicatedServerInt(Settings *settings, const wchar_t *key, int defaultValue)
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{
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return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getInt(key, defaultValue) : defaultValue;
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}
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static bool GetDedicatedServerBool(Settings *settings, const wchar_t *key, bool defaultValue)
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{
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return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getBoolean(key, defaultValue) : defaultValue;
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}
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static wstring GetDedicatedServerString(Settings *settings, const wchar_t *key, const wstring &defaultValue)
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{
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return (ShouldUseDedicatedServerProperties() && settings != NULL) ? settings->getString(key, defaultValue) : defaultValue;
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}
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static void PrintConsoleLine(const wchar_t *prefix, const wstring &message)
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{
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wprintf(L"%ls%ls\n", prefix, message.c_str());
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@@ -589,14 +616,14 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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#endif
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settings = new Settings(new File(L"server.properties"));
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app.SetGameHostOption(eGameHostOption_Difficulty, settings->getInt(L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
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app.SetGameHostOption(eGameHostOption_GameType, settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
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app.SetGameHostOption(eGameHostOption_Structures, settings->getBoolean(L"generate-structures", app.GetGameHostOption(eGameHostOption_Structures) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_BonusChest, settings->getBoolean(L"bonus-chest", app.GetGameHostOption(eGameHostOption_BonusChest) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_PvP, settings->getBoolean(L"pvp", app.GetGameHostOption(eGameHostOption_PvP) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_TrustPlayers, settings->getBoolean(L"trust-players", app.GetGameHostOption(eGameHostOption_TrustPlayers) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_FireSpreads, settings->getBoolean(L"fire-spreads", app.GetGameHostOption(eGameHostOption_FireSpreads) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_TNT, settings->getBoolean(L"tnt", app.GetGameHostOption(eGameHostOption_TNT) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_Difficulty, GetDedicatedServerInt(settings, L"difficulty", app.GetGameHostOption(eGameHostOption_Difficulty)));
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app.SetGameHostOption(eGameHostOption_GameType, GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType)));
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app.SetGameHostOption(eGameHostOption_Structures, GetDedicatedServerBool(settings, L"generate-structures", app.GetGameHostOption(eGameHostOption_Structures) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_BonusChest, GetDedicatedServerBool(settings, L"bonus-chest", app.GetGameHostOption(eGameHostOption_BonusChest) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_PvP, GetDedicatedServerBool(settings, L"pvp", app.GetGameHostOption(eGameHostOption_PvP) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_TrustPlayers, GetDedicatedServerBool(settings, L"trust-players", app.GetGameHostOption(eGameHostOption_TrustPlayers) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_FireSpreads, GetDedicatedServerBool(settings, L"fire-spreads", app.GetGameHostOption(eGameHostOption_FireSpreads) > 0) ? 1 : 0);
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app.SetGameHostOption(eGameHostOption_TNT, GetDedicatedServerBool(settings, L"tnt", app.GetGameHostOption(eGameHostOption_TNT) > 0) ? 1 : 0);
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app.DebugPrintf("\n*** SERVER SETTINGS ***\n");
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app.DebugPrintf("ServerSettings: host-friends-only is %s\n",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
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@@ -615,13 +642,13 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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//motd = settings->getString(L"motd", L"A Minecraft Server");
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//motd.replace('<27>', '$');
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setAnimals(settings->getBoolean(L"spawn-animals", true));
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setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
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setAnimals(GetDedicatedServerBool(settings, L"spawn-animals", true));
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setNpcsEnabled(GetDedicatedServerBool(settings, L"spawn-npcs", true));
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setPvpAllowed(app.GetGameHostOption( eGameHostOption_PvP )>0?true:false);
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// 4J Stu - We should never have hacked clients flying when they shouldn't be like the PC version, so enable flying always
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// Fix for #46612 - TU5: Code: Multiplayer: A client can be banned for flying when accidentaly being blown by dynamite
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setFlightAllowed(settings->getBoolean(L"allow-flight", true));
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setFlightAllowed(GetDedicatedServerBool(settings, L"allow-flight", true));
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// 4J Stu - Enabling flight to stop it kicking us when we use it
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#ifdef _DEBUG_MENUS_ENABLED
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@@ -667,7 +694,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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__int64 levelNanoTime = System::nanoTime();
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wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : settings->getString(L"level-name", L"world");
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wstring levelName = (initData && !initData->levelName.empty()) ? initData->levelName : GetDedicatedServerString(settings, L"level-name", L"world");
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wstring levelTypeString;
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bool gameRuleUseFlatWorld = false;
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@@ -677,11 +704,11 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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}
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if(gameRuleUseFlatWorld || app.GetGameHostOption(eGameHostOption_LevelType)>0)
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{
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levelTypeString = settings->getString(L"level-type", L"flat");
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levelTypeString = GetDedicatedServerString(settings, L"level-type", L"flat");
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}
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else
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{
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levelTypeString = settings->getString(L"level-type",L"default");
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levelTypeString = GetDedicatedServerString(settings, L"level-type",L"default");
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}
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LevelType *pLevelType = LevelType::getLevelType(levelTypeString);
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@@ -702,7 +729,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
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#endif
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}
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setMaxBuildHeight(settings->getInt(L"max-build-height", Level::maxBuildHeight));
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setMaxBuildHeight(GetDedicatedServerInt(settings, L"max-build-height", Level::maxBuildHeight));
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setMaxBuildHeight(((getMaxBuildHeight() + 8) / 16) * 16);
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setMaxBuildHeight(Mth::clamp(getMaxBuildHeight(), 64, Level::maxBuildHeight));
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//settings->setProperty(L"max-build-height", maxBuildHeight);
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@@ -851,7 +878,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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// 4J TODO - free levels here if there are already some?
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levels = ServerLevelArray(3);
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int gameTypeId = settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
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int gameTypeId = GetDedicatedServerInt(settings, L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
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GameType *gameType = LevelSettings::validateGameType(gameTypeId);
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app.DebugPrintf("Default game type: %d\n" , gameTypeId);
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@@ -950,7 +977,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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#if DEBUG_SERVER_DONT_SPAWN_MOBS
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levels[i]->setSpawnSettings(false, false);
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#else
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levels[i]->setSpawnSettings(settings->getBoolean(L"spawn-monsters", true), animals);
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levels[i]->setSpawnSettings(GetDedicatedServerBool(settings, L"spawn-monsters", true), animals);
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#endif
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levels[i]->getLevelData()->setGameType(gameType);
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@@ -1038,7 +1065,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
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for (int i = 0; i < levels.length ; i++)
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{
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// logger.info("Preparing start region for level " + i);
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if (i == 0 || settings->getBoolean(L"allow-nether", true))
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if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
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{
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ServerLevel *level = levels[i];
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if(levelChunksNeedConverted)
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@@ -1780,7 +1807,7 @@ void MinecraftServer::run(__int64 seed, void *lpParameter)
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MinecraftServer::setTimeOfDayAtEndOfTick = false;
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for (unsigned int i = 0; i < levels.length; i++)
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{
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if (i == 0 || settings->getBoolean(L"allow-nether", true))
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if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
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{
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ServerLevel *level = levels[i];
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level->setDayTime( MinecraftServer::setTimeOfDay );
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