Add Chat / Pastes / Formatting (#682)

* Initial fixes for ContainerSetSlotPacket and CraftItemPacket

* Chat: paste, history, § formatting, 1-9 block when open (Windows64)

Made-with: Cursor

* static_cast refactor
This commit is contained in:
Kevin
2026-03-06 09:52:28 -06:00
committed by GitHub
parent 1755cd58be
commit ea65542c1b
16 changed files with 456 additions and 150 deletions

View File

@@ -21,6 +21,10 @@ Font::Font(Options *options, const wstring& name, Textures* textures, bool enfor
enforceUnicodeSheet = false;
bidirectional = false;
xPos = yPos = 0.0f;
m_bold = false;
m_italic = false;
m_underline = false;
m_strikethrough = false;
// Set up member variables
m_cols = cols;
@@ -126,6 +130,22 @@ Font::~Font()
}
#endif
void Font::renderStyleLine(float x0, float y0, float x1, float y1)
{
Tesselator* t = Tesselator::getInstance();
float u = 0.0f, v = 0.0f;
t->begin();
t->tex(u, v);
t->vertex(x0, y1, 0.0f);
t->tex(u, v);
t->vertex(x1, y1, 0.0f);
t->tex(u, v);
t->vertex(x1, y0, 0.0f);
t->tex(u, v);
t->vertex(x0, y0, 0.0f);
t->end();
}
void Font::renderCharacter(wchar_t c)
{
float xOff = c % m_cols * m_charWidth;
@@ -137,37 +157,47 @@ void Font::renderCharacter(wchar_t c)
float fontWidth = m_cols * m_charWidth;
float fontHeight = m_rows * m_charHeight;
Tesselator *t = Tesselator::getInstance();
// 4J Stu - Changed to a quad so that we can use within a command buffer
#if 1
const float shear = m_italic ? (height * 0.25f) : 0.0f;
float x0 = xPos, x1 = xPos + width + shear;
float y0 = yPos, y1 = yPos + height;
Tesselator *t = Tesselator::getInstance();
t->begin();
t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(xPos, yPos + height, 0.0f);
t->vertex(x0, y1, 0.0f);
t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(xPos + width, yPos + height, 0.0f);
t->vertex(x1, y1, 0.0f);
t->tex((xOff + width) / fontWidth, yOff / fontHeight);
t->vertex(xPos + width, yPos, 0.0f);
t->vertex(x1, y0, 0.0f);
t->tex(xOff / fontWidth, yOff / fontHeight);
t->vertex(xPos, yPos, 0.0f);
t->vertex(x0, y0, 0.0f);
t->end();
#else
t->begin(GL_TRIANGLE_STRIP);
t->tex(xOff / 128.0F, yOff / 128.0F);
t->vertex(xPos, yPos, 0.0f);
t->tex(xOff / 128.0F, (yOff + 7.99f) / 128.0F);
t->vertex(xPos, yPos + 7.99f, 0.0f);
t->tex((xOff + width) / 128.0F, yOff / 128.0F);
t->vertex(xPos + width, yPos, 0.0f);
t->tex((xOff + width) / 128.0F, (yOff + 7.99f) / 128.0F);
t->vertex(xPos + width, yPos + 7.99f, 0.0f);
t->end();
#endif
xPos += (float) charWidths[c];
if (m_bold)
{
float dx = 1.0f;
t->begin();
t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x0 + dx, y1, 0.0f);
t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
t->vertex(x1 + dx, y1, 0.0f);
t->tex((xOff + width) / fontWidth, yOff / fontHeight);
t->vertex(x1 + dx, y0, 0.0f);
t->tex(xOff / fontWidth, yOff / fontHeight);
t->vertex(x0 + dx, y0, 0.0f);
t->end();
}
if (m_underline)
renderStyleLine(x0, y1 - 1.0f, xPos + static_cast<float>(charWidths[c]), y1);
if (m_strikethrough)
{
float mid = y0 + height * 0.5f;
renderStyleLine(x0, mid - 0.5f, xPos + static_cast<float>(charWidths[c]), mid + 0.5f);
}
xPos += static_cast<float>(charWidths[c]);
}
void Font::drawShadow(const wstring& str, int x, int y, int color)
@@ -176,6 +206,26 @@ void Font::drawShadow(const wstring& str, int x, int y, int color)
draw(str, x, y, color, false);
}
void Font::drawShadowLiteral(const wstring& str, int x, int y, int color)
{
int shadowColor = (color & 0xFCFCFC) >> 2 | (color & 0xFF000000);
drawLiteral(str, x + 1, y + 1, shadowColor);
drawLiteral(str, x, y, color);
}
void Font::drawLiteral(const wstring& str, int x, int y, int color)
{
if (str.empty()) return;
if ((color & 0xFC000000) == 0) color |= 0xFF000000;
textures->bindTexture(m_textureLocation);
glColor4f((color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F, (color >> 24 & 255) / 255.0F);
xPos = static_cast<float>(x);
yPos = static_cast<float>(y);
wstring cleanStr = sanitize(str);
for (size_t i = 0; i < cleanStr.length(); ++i)
renderCharacter(cleanStr.at(i));
}
void Font::drawShadowWordWrap(const wstring &str, int x, int y, int w, int color, int h)
{
drawWordWrapInternal(str, x + 1, y + 1, w, color, true, h);
@@ -193,24 +243,38 @@ wstring Font::reorderBidi(const wstring &str)
return str;
}
static bool isSectionFormatCode(wchar_t ca)
{
if ((ca >= L'0' && ca <= L'9') || (ca >= L'a' && ca <= L'f') || (ca >= L'A' && ca <= L'F'))
return true;
wchar_t l = static_cast<wchar_t>(ca | 32);
return l == L'l' || l == L'o' || l == L'n' || l == L'm' || l == L'r' || l == L'k';
}
void Font::draw(const wstring &str, bool dropShadow)
{
// Bind the texture
textures->bindTexture(m_textureLocation);
bool noise = false;
m_bold = m_italic = m_underline = m_strikethrough = false;
wstring cleanStr = sanitize(str);
for (int i = 0; i < (int)cleanStr.length(); ++i)
for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
{
// Map character
wchar_t c = cleanStr.at(i);
if (c == 167 && i + 1 < cleanStr.length())
{
// 4J - following block was:
// int colorN = L"0123456789abcdefk".indexOf(str.toLowerCase().charAt(i + 1));
wchar_t ca = cleanStr[i+1];
if (!isSectionFormatCode(ca))
{
renderCharacter(167);
renderCharacter(ca);
i += 1;
continue;
}
int colorN = 16;
if(( ca >= L'0' ) && (ca <= L'9')) colorN = ca - L'0';
else if(( ca >= L'a' ) && (ca <= L'f')) colorN = (ca - L'a') + 10;
@@ -218,7 +282,13 @@ void Font::draw(const wstring &str, bool dropShadow)
if (colorN == 16)
{
noise = true;
wchar_t l = static_cast<wchar_t>(ca | 32);
if (l == L'l') m_bold = true;
else if (l == L'o') m_italic = true;
else if (l == L'n') m_underline = true;
else if (l == L'm') m_strikethrough = true;
else if (l == L'r') m_bold = m_italic = m_underline = m_strikethrough = noise = false;
else if (l == L'k') noise = true;
}
else
{
@@ -280,20 +350,34 @@ int Font::width(const wstring& str)
{
wchar_t c = cleanStr.at(i);
if(c == 167)
if (c == 167)
{
// Ignore the character used to define coloured text
++i;
if (i + 1 < cleanStr.length() && isSectionFormatCode(cleanStr[i+1]))
++i;
else
{
len += charWidths[167];
if (i + 1 < cleanStr.length())
len += charWidths[static_cast<unsigned>(cleanStr[++i])];
}
}
else
{
len += charWidths[c];
}
}
return len;
}
int Font::widthLiteral(const wstring& str)
{
wstring cleanStr = sanitize(str);
if (cleanStr == L"") return 0;
int len = 0;
for (size_t i = 0; i < cleanStr.length(); ++i)
len += charWidths[static_cast<unsigned>(cleanStr.at(i))];
return len;
}
wstring Font::sanitize(const wstring& str)
{
wstring sb = str;
@@ -467,7 +551,7 @@ void Font::setBidirectional(bool bidirectional)
bool Font::AllCharactersValid(const wstring &str)
{
for (int i = 0; i < (int)str.length(); ++i)
for (int i = 0; i < static_cast<int>(str.length()); ++i)
{
wchar_t c = str.at(i);
@@ -512,15 +596,15 @@ void Font::renderFakeCB(IntBuffer *ib)
float uo = (0.0f) / 128.0f;
float vo = (0.0f) / 128.0f;
t->vertexUV((float)(0), (float)( 0 + s), (float)( 0), (float)( ix / 128.0f + uo), (float)( (iy + s) / 128.0f + vo));
t->vertexUV((float)(0 + s), (float)( 0 + s), (float)( 0), (float)( (ix + s) / 128.0f + uo), (float)( (iy + s) / 128.0f + vo));
t->vertexUV((float)(0 + s), (float)( 0), (float)( 0), (float)( (ix + s) / 128.0f + uo), (float)( iy / 128.0f + vo));
t->vertexUV((float)(0), (float)( 0), (float)( 0), (float)( ix / 128.0f + uo), (float)( iy / 128.0f + vo));
t->vertexUV(static_cast<float>(0), static_cast<float>(0 + s), static_cast<float>(0), static_cast<float>(ix / 128.0f + uo), static_cast<float>((iy + s) / 128.0f + vo));
t->vertexUV(static_cast<float>(0 + s), static_cast<float>(0 + s), static_cast<float>(0), static_cast<float>((ix + s) / 128.0f + uo), static_cast<float>((iy + s) / 128.0f + vo));
t->vertexUV(static_cast<float>(0 + s), static_cast<float>(0), static_cast<float>(0), static_cast<float>((ix + s) / 128.0f + uo), static_cast<float>(iy / 128.0f + vo));
t->vertexUV(static_cast<float>(0), static_cast<float>(0), static_cast<float>(0), static_cast<float>(ix / 128.0f + uo), static_cast<float>(iy / 128.0f + vo));
// target.colorBlit(texture, x + xo, y, color, ix, iy,
// charWidths[chars[i]], 8);
t->end();
glTranslatef((float)charWidths[i], 0, 0);
glTranslatef(static_cast<float>(charWidths[i]), 0, 0);
}
else
{