diff --git a/Minecraft.World/MobCategory.h b/Minecraft.World/MobCategory.h index 06490b16..4fe5c826 100644 --- a/Minecraft.World/MobCategory.h +++ b/Minecraft.World/MobCategory.h @@ -7,23 +7,23 @@ class MobCategory { public: // 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level - static const int CONSOLE_MONSTERS_HARD_LIMIT = 70; //50 // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce - static const int CONSOLE_ANIMALS_HARD_LIMIT = 70; //50 // Max number of animals (cows, sheep, pigs) that the mob spawner will produce - static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; //20 // Ambient mobs + static const int CONSOLE_MONSTERS_HARD_LIMIT = 50; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce + static const int CONSOLE_ANIMALS_HARD_LIMIT = 50; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce + static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; // Ambient mobs - static const int MAX_XBOX_CHICKENS = 16; //8 // Max number of chickens that the mob spawner will produce - static const int MAX_XBOX_WOLVES = 16; //8 // Max number of wolves that the mob spawner will produce - static const int MAX_XBOX_MUSHROOMCOWS = 8; //2 // Max number of mushroom cows that the mob spawner will produce + static const int MAX_XBOX_CHICKENS = 8; // Max number of chickens that the mob spawner will produce + static const int MAX_XBOX_WOLVES = 8; // Max number of wolves that the mob spawner will produce + static const int MAX_XBOX_MUSHROOMCOWS = 2; // Max number of mushroom cows that the mob spawner will produce static const int MAX_XBOX_SNOWMEN = 16; // Max number of snow golems that can be created by placing blocks - 4J-PB increased limit due to player requests static const int MAX_XBOX_IRONGOLEM = 16; // Max number of iron golems that can be created by placing blocks - 4J-PB increased limit due to player requests - static const int CONSOLE_SQUID_HARD_LIMIT = 10; //5 + static const int CONSOLE_SQUID_HARD_LIMIT = 5; static const int MAX_CONSOLE_BOSS = 1; // Max number of bosses (enderdragon/wither) - + static const int MAX_XBOX_ANIMALS_WITH_BREEDING = CONSOLE_ANIMALS_HARD_LIMIT + 20; // Max number of animals that we can produce (in total), when breeding static const int MAX_XBOX_CHICKENS_WITH_BREEDING = MAX_XBOX_CHICKENS + 8; // Max number of chickens that we can produce (in total), when breeding/hatching static const int MAX_XBOX_MUSHROOMCOWS_WITH_BREEDING = MAX_XBOX_MUSHROOMCOWS + 20; // Max number of mushroom cows that we can produce (in total), when breeding static const int MAX_XBOX_WOLVES_WITH_BREEDING = MAX_XBOX_WOLVES + 8; // Max number of wolves that we can produce (in total), when breeding - static const int MAX_VILLAGERS_WITH_BREEDING = 50; //35 + static const int MAX_VILLAGERS_WITH_BREEDING = 35; static const int MAX_XBOX_ANIMALS_WITH_SPAWN_EGG = MAX_XBOX_ANIMALS_WITH_BREEDING + 20; static const int MAX_XBOX_CHICKENS_WITH_SPAWN_EGG = MAX_XBOX_CHICKENS_WITH_BREEDING + 10;