Fixed performance issue
thx to @void2012
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@@ -717,13 +717,23 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
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UNREFERENCED_PARAMETER(lpCmdLine);
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char exePath[MAX_PATH];
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GetModuleFileNameA(NULL, exePath, MAX_PATH);
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char* x64_pos = strstr(exePath, "\\x64\\");
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if (x64_pos) {
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*x64_pos = 0;
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strcat_s(exePath, MAX_PATH, "\\Minecraft.Client");
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SetCurrentDirectoryA(exePath);
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WCHAR exePath[MAX_PATH] = { 0 };
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GetModuleFileNameW(NULL, exePath, MAX_PATH);
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WCHAR* lastSlash = wcsrchr(exePath, L'\\');
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if (lastSlash) {
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*lastSlash = L'\0';
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WCHAR devCheckPath[MAX_PATH] = { 0 };
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swprintf_s(devCheckPath, MAX_PATH, L"%s\\..\\..\\Minecraft.Client\\Minecraft.Client.vcxproj", exePath);
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if (GetFileAttributesW(devCheckPath) != INVALID_FILE_ATTRIBUTES) {
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WCHAR projectPath[MAX_PATH] = { 0 };
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swprintf_s(projectPath, MAX_PATH, L"%s\\..\\..\\Minecraft.Client", exePath);
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SetCurrentDirectoryW(projectPath);
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}
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else {
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SetCurrentDirectoryW(exePath);
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}
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}
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// Declare DPI awareness so GetSystemMetrics returns physical pixels
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